Commit Graph

55 Commits

Author SHA1 Message Date
gamer147
4574ee3797 Extract VM surface opcode handler 2026-08-02 23:45:15 -04:00
gamer147
ee4a89ca1c Extract VM movie opcode handler 2026-08-02 23:34:22 -04:00
gamer147
738129faa1 Extract VM audio opcode handler 2026-08-02 22:25:06 -04:00
gamer147
96a878e6b3 Split GfxState presentation operations 2026-08-02 21:57:01 -04:00
gamer147
cd20ae57d6 Split GfxState animation operations 2026-08-02 21:51:14 -04:00
gamer147
8c24db9212 Split GfxState retained objects 2026-08-02 21:41:56 -04:00
gamer147
4498a1a974 Split GfxState surface operations 2026-08-02 21:37:53 -04:00
gamer147
89a54d94e0 Split GfxState public contracts 2026-08-02 21:08:05 -04:00
gamer147
1fbaa363f9 Split Godot host audio operations 2026-08-02 21:02:27 -04:00
gamer147
fa08c4ee71 Split Godot host movie operations 2026-08-02 20:54:13 -04:00
gamer147
b88aa2112f Split Godot host surface operations 2026-08-02 20:46:05 -04:00
gamer147
064cf4965b Split Godot host presentation and input 2026-08-02 19:45:02 -04:00
gamer147
1ffd8a0853 Split Godot host ADV text into partial class 2026-08-02 19:11:34 -04:00
gamer147
4b6d0c9c49 Split Main input into partial class 2026-08-02 18:43:15 -04:00
gamer147
f5bc0adc8f Split Main compositor into partial class 2026-08-02 18:38:12 -04:00
gamer147
2f7e53ebde Split Main movie playback into partial class 2026-08-02 18:17:25 -04:00
gamer147
123794cace Split Main audio into partial class 2026-08-02 17:52:54 -04:00
gamer147
f395b77a93 Split Main self-test into partial class 2026-08-02 15:52:34 -04:00
gamer147
2ad993f556 Add repository front door 2026-08-02 15:31:28 -04:00
gamer147
df1e289a2d Add layered validation driver 2026-08-02 15:17:08 -04:00
gamer147
83b8004941 Add portable tracked Godot launcher 2026-08-02 15:09:41 -04:00
gamer147
765927d38f Add validated Linux Godot export 2026-07-31 10:14:33 -04:00
gamer147
35fd461720 Add Linux x64 FFmpeg native bundle 2026-07-31 09:38:01 -04:00
gamer147
53823d4c10 Remove packaged runtime repository dependency 2026-07-31 08:50:26 -04:00
gamer147
d9f24c69ef engine: complete portable glyph text backend 2026-07-30 19:47:21 -04:00
gamer147
ef19ab79e0 engine: retain History and wait presentation 2026-07-30 19:21:38 -04:00
gamer147
1367563485 engine: materialize live ADV glyphs 2026-07-30 19:04:22 -04:00
gamer147
c2b72cd4b9 engine: render immediate text into surfaces 2026-07-30 18:47:35 -04:00
gamer147
6a8c919df1 engine: add exact Windows GDI glyph backend 2026-07-30 18:35:46 -04:00
gamer147
7397e4e5fb engine: add deterministic glyph mask core 2026-07-30 18:25:46 -04:00
gamer147
d2ec834fc3 feat(startup): add configurable game root 2026-07-28 23:05:25 -04:00
gamer147
3ace5371e6 Implement native layout-3 save restoration 2026-07-24 16:23:01 -04:00
gamer147
3b63c42826 Implement numbered save pair lifecycle 2026-07-24 15:32:55 -04:00
gamer147
bda586aa28 Implement native RT.DAT read history 2026-07-24 15:11:30 -04:00
gamer147
f17c89ec9a Implement native shared profile persistence 2026-07-24 14:52:05 -04:00
gamer147
e46d64ecc6 Implement native DAT container codec 2026-07-24 14:00:33 -04:00
gamer147
9948f23a97 Decode SCINIT scene dispatch registry 2026-07-23 13:08:48 -04:00
gamer147
511895fc05 Join item and skill message semantics 2026-07-22 23:04:24 -04:00
gamer147
4f5137a98f Harden movie playback lifecycle and diagnostics 2026-07-22 09:44:57 -04:00
gamer147
760f84e218 Add isolated FFmpeg movie decoder shim 2026-07-22 00:17:27 -04:00
gamer147
f21a4c06bf Implement root reload and title debug launcher 2026-07-20 22:32:49 -04:00
gamer147
d8ead3da6e Implement native ADV Hide Window path 2026-07-18 21:14:06 -04:00
gamer147
fb3a7206ce feat: add runtime ADV page locator 2026-07-11 22:52:26 -04:00
gamer147
71ceab5458 Document Phase B execution framework 2026-07-11 13:10:22 -04:00
gamer147
ecd5aac4c8 Track platform portability dependencies 2026-07-11 12:58:49 -04:00
gamer147
a1f6d0ab51 Decode AGF textures through the asset store 2026-07-11 09:55:58 -04:00
gamer147
b6c3b1660d Implement base SYS4 asset store 2026-07-11 09:14:14 -04:00
gamer147
1323ec8852 chore: pe-sieve32.exe -> bin/ (3rd-party binary convention) + doc refs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 11:46:17 -04:00
gamer147
0ae4f607c0 docs: native-engine RE — Ghidra+MCP loop + opcode dispatch table + u00428010 correction
Ghidra+MCP workflow validated. Found the opcode->handler dispatch table
(*(ctx+0x9b8f4+op*4), registered by FUN_00413860) — the general fix for Kelebek VA
drift. Corrected: u00428010 (op 0x1a2) is a save/resource op, NOT decision->scene;
the SCJUMP consumer persists the visited-decision flag. New doc docs/engine-re.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 11:29:02 -04:00
gamer147
50f13ccf78 docs: SCJUMP progression decode — canonical doc + references (Task 6)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 09:33:41 -04:00