gamer147
d4510242d6
Land SYSTEM4-rooted Godot boot
2026-07-20 18:13:32 -04:00
gamer147
bc5763e65e
Implement ADV skip lifecycle
2026-07-20 16:41:44 -04:00
gamer147
d1af8e3b07
Implement detached object animation control
2026-07-20 14:53:34 -04:00
gamer147
ae157da04c
Implement retained graphics lifecycle ops
2026-07-20 14:29:41 -04:00
gamer147
f5663ec595
Reverse shared SAVE.DAT integer opcodes
2026-07-20 13:33:27 -04:00
gamer147
4179d90b8f
Implement deferred SFX and voice duck control
2026-07-20 11:29:12 -04:00
gamer147
3fa07c0ae5
Implement ADV text publication service
2026-07-20 10:18:10 -04:00
gamer147
96e4448796
Implement AGE text line spacing
2026-07-19 23:32:38 -04:00
gamer147
7c110d762b
Implement History mouse wheel navigation
2026-07-19 21:38:34 -04:00
gamer147
81155c5e1c
Implement History timed callback scrolling
2026-07-19 21:15:15 -04:00
gamer147
f928572152
Correct ADV History metadata ordering
2026-07-19 20:55:16 -04:00
gamer147
d3698a0612
Implement ADV History voice replay
2026-07-19 14:11:49 -04:00
gamer147
eee9022cfb
Clear ADV History presentation on exit
2026-07-19 11:32:36 -04:00
gamer147
792d37ccfe
Restore multi-row ADV History display
2026-07-19 10:57:58 -04:00
gamer147
2c6bf9a4cd
Correct ADV History layout addressing
2026-07-19 10:43:52 -04:00
gamer147
e80a120217
Implement ADV History interaction
2026-07-19 00:13:47 -04:00
gamer147
fef61323b1
Implement visible ADV History presentation
2026-07-18 23:59:26 -04:00
gamer147
7dec791876
Implement ADV History data navigation
2026-07-18 23:41:23 -04:00
gamer147
dae651e0dd
Implement retained ADV History writers
2026-07-18 23:28:26 -04:00
gamer147
66b13315f2
Correct ADV Hide Window restore behavior
2026-07-18 22:23:06 -04:00
gamer147
ad022ace51
Implement native ADV Hide Window path
2026-07-18 21:14:06 -04:00
gamer147
7f5b88117b
Pace ADV message skip by engine ticks
2026-07-18 19:04:15 -04:00
gamer147
dc50acaa9b
Implement native ADV message skip
2026-07-18 17:32:12 -04:00
gamer147
4bf98cc7af
Implement ADV controls and native Auto timing
2026-07-18 17:16:06 -04:00
gamer147
8c7c7158a7
Fix retained background lifecycle
2026-07-12 00:00:45 -04:00
gamer147
b6cd571165
Fix AE001H cyclic color blending
2026-07-11 22:21:10 -04:00
gamer147
aa14ad6b3d
Fix AE001H translation target query
2026-07-11 21:40:16 -04:00
gamer147
5614fc7631
Restore ADV wait indicator
2026-07-11 21:12:24 -04:00
gamer147
ca562da209
Fix AE001H spritesheet animation
2026-07-11 20:37:26 -04:00
gamer147
2a49a0697c
fix(gfx): restore third CG glow
2026-07-11 20:05:51 -04:00
gamer147
7c0495c88d
Optimize identity raster paths
2026-07-11 15:31:56 -04:00
gamer147
9f1fcb5602
Optimize static wait presentation
2026-07-11 13:56:30 -04:00
gamer147
0c55d5e8a4
Fix ADV chrome one-shot blending
2026-07-11 13:28:31 -04:00
gamer147
36960d4118
Implement SC0000 movie playback lifecycle
2026-07-11 12:27:51 -04:00
gamer147
0d3078de03
Migrate audio payloads onto asset VFS
2026-07-11 11:01:11 -04:00
gamer147
d6da43c818
Mount SYS4 append asset catalogs
2026-07-11 10:42:33 -04:00
gamer147
ec07c76721
Decode AGF textures through the asset store
2026-07-11 09:55:58 -04:00
gamer147
8e0f769a6e
Implement base SYS4 asset store
2026-07-11 09:14:14 -04:00
gamer147
2232216832
Implement native-backed SC0000 SFX lifecycle
2026-07-11 02:15:17 -04:00
gamer147
921c91474f
Implement native ADV retained text
2026-07-10 22:46:27 -04:00
gamer147
f94bca4ba5
Refresh retained presentation references
2026-07-10 21:56:57 -04:00
gamer147
85a66afe20
Fix native retained presentation batching
2026-07-10 21:37:42 -04:00
gamer147
8731d6389c
Implement native 0x202 color interpolation
2026-07-10 20:49:28 -04:00
gamer147
d6d1be984e
Implement ADV foreground transition lifecycle
2026-07-10 18:49:53 -04:00
gamer147
768863b48e
feat: add affine rotation rendering and timeline diagnostics
2026-07-10 17:54:33 -04:00
gamer147
4d225618f9
fix: align animation pacing and transforms with native
2026-07-10 15:41:17 -04:00
gamer147
5427e9d776
feat: split native scale and translation channels
2026-07-10 10:28:11 -04:00
gamer147
f2797d5ab7
feat: model ADV coroutines and retained effect teardown
2026-07-10 09:45:43 -04:00
gamer147
f3fc25debf
feat: scene-entry state capture -> auto-seed for single-scene runs
...
capture_global_writes.py hooks vm_operand_write@0x425fb0 (plaintext values,
before the obfuscated store — sidesteps the shelved flat-scan problem) and folds
the engine's global-int writes into a GameSession snapshot. --spawn captures from
boot (packer-aware: polls until the code unpacks, then attaches — AGE.EXE unpacks
in-place so a spawn-time hook hits packed bytes; also kills the spawned pid if
setup fails so no suspended orphan). Age.Cli 'trace ... --state <snap>' runs a
scene from the captured state.
Validated: a real boot->new-game->SC0000 capture (34008 globals incl. G[0x6c1]=1)
seeds the VM to match the engine's ENTIRE opening (542 ops, no non-realignable
fork) with zero manual seeding. Residual: a 2-op color detour (0x202/0x203)
unfixed by state = a real branch diff to chase. Engine 81/81, diff 5/5.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 13:30:14 -04:00
gamer147
662109af67
feat(engine): 0xADDR=VAL seeds for trace --trace-json
...
Lets the differential oracle inject pre-scene state the cold --boot misses
(e.g. 0x6c1=1, the ADV-chrome enable). Seed test: seeding G[0x6c1]=1 pushes
SC0000 VM-vs-engine agreement 27 -> 65 ops; residual mismatches are operand-hook
blind spots (comment/set-string read inline args, not via vm_operand_fetch),
provably not control-flow forks. Observe-only; parity unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 12:45:08 -04:00