feat(frida): dump_engine.py — dump unpacked engine code from live process

Both on-disk engine images are the same packed binary, so native handler code
exists only unpacked in memory. dump_engine attaches, enumerates ranges, and
dumps the AGE.EXE module + large r-x heap regions (chunked) to build/engine-dump/
for offline disassembly (locate 0x215 @ VA 0x421160 via the dispatch table).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-06 23:33:02 -04:00
parent 986f2080a0
commit f16e5bd7b8
2 changed files with 150 additions and 0 deletions

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@@ -21,6 +21,14 @@ Prereq: `py -3.11 -m pip install frida` (core only — `frida-tools` CLI is not
## Tools
- **`dump_engine.py`** — ★ dumps the **unpacked engine code** from the live process for offline static
RE (native op handlers). Both on-disk images are the same packed binary (`SYS4AB.BIN` = XOR-0xFF of
`AGE.EXE`), so the real handler code exists only in memory: the `AGE.EXE` module (some code unpacked
in-place, e.g. the AGF decoder `+0x74f1f`) plus the main VM interpreter in a large per-run heap `r-x`
region (~30 MB, nonstable base). Attach → it enumerates ranges, dumps the module image + every r-x
range ≥ 1 MB (chunked) → `build/engine-dump/{manifest.json,range_<base>.bin}`, and prints the
landmark bytes at `AGE.EXE+0x74f1f` to validate. Then disassemble (capstone) and locate a handler
(e.g. `0x215` @ Kelebek VA `0x421160`) via the opcode dispatch table. Attach by pid.
- **`capture_load_order.py`** — ★ the working asset-resolution capture. Hooks `ReadFile` on
`DATA2.ALF`; each asset load starts with header reads **at its exact archive offset**, so exact-start
reads give the clean per-asset **load order** (→ names via `build/asset-index.json`). `--analyze`

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tools/frida/dump_engine.py Normal file
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#!/usr/bin/env python3
"""Dump the UNPACKED engine code from the live game so we can statically disassemble native op
handlers (docs/vm-mapping-plan.md appendix; docs/global-memory-re.md).
Why: both on-disk engine images are the SAME packed binary — SYS4AB.BIN decrypts (XOR-0xFF) to
AGE.EXE byte-for-byte, and AGE.EXE's code sections are entropy-8.00 packed garbage. The real handler
code exists only after the packer runs, in memory: AGE.EXE has some unpacked code in-place (e.g. the
AGF decoder at AGE.EXE+0x74f1f) AND the main VM interpreter runs from a large per-run heap r-x region
(~30 MB, nonstable base). So to RE a handler (e.g. 0x215 @ Kelebek VA 0x421160) we dump these regions
live, then disassemble offline and locate the handler via the opcode dispatch table.
Flow: launch the game (via `AGE Patch.exe`, JP locale) to the title -> attach -> this dumps -> exit.
Output: build/engine-dump/manifest.json + range_<base>.bin per dumped region (build/ is gitignored).
Usage: py -3.11 -u -X utf8 tools/frida/dump_engine.py [pid|AGE.EXE]
"""
import json
import sys
import time
from pathlib import Path
REPO = Path(__file__).resolve().parents[2]
OUTDIR = REPO / "build" / "engine-dump"
# Dump every r-x range (code), plus the AGE.EXE module image in full. rw- ranges are only listed in
# the manifest (native object-manager state; snapshot later if a handler needs it). CHUNK keeps each
# frida message small; 2 MB is comfortably under the default limits.
CHUNK = 2 * 1024 * 1024
JS = r"""
const CHUNK = %d;
function ranges(prot){ return Process.enumerateRanges(prot).map(r => ({
base: r.base.toString(), size: r.size, prot: r.protection,
file: r.file ? r.file.path : null })); }
function dump(baseStr, size, tag){
const base = ptr(baseStr);
for (let off = 0; off < size; off += CHUNK){
const n = Math.min(CHUNK, size - off);
let buf;
try { buf = Memory.readByteArray(base.add(off), n); }
catch(e){ send({kind:'gap', base:baseStr, off:off, n:n, err:''+e}); continue; }
send({kind:'chunk', base:baseStr, off:off, n:n, tag:tag}, buf);
}
send({kind:'done', base:baseStr, size:size, tag:tag});
}
const mod = Process.getModuleByName('AGE.EXE');
const rx = ranges('r-x');
const rw = ranges('rw-');
// landmark check: the AGF decoder is documented at AGE.EXE+0x74f1f (stable, unpacked in-place)
let landmark = null;
try { landmark = Memory.readByteArray(mod.base.add(0x74f1f), 16); } catch(e){}
send({kind:'manifest',
age_base: mod.base.toString(), age_size: mod.size,
rx: rx, rw: rw}, landmark);
// dump targets: the AGE.EXE module image, plus every r-x range >= 1 MB (the unpacked heap code)
dump(mod.base.toString(), mod.size, 'age-module');
for (const r of rx){
if (r.base === mod.base.toString()) continue; // module already covered
if (r.size >= 1*1024*1024) dump(r.base, r.size, 'rx-heap');
}
send({kind:'alldone'});
"""
def capture(proc):
import frida
OUTDIR.mkdir(parents=True, exist_ok=True)
files = {} # base -> open file handle
manifest = {}
done = {"flag": False}
def fh(base):
if base not in files:
files[base] = open(OUTDIR / f"range_{int(base, 16):08x}.bin", "wb")
return files[base]
def on_message(msg, data):
if msg.get("type") == "error":
print("[frida-error]", msg.get("description")); return
if msg.get("type") != "send":
return
pl = msg["payload"]
k = pl.get("kind")
if k == "manifest":
manifest.update(pl)
lm = data.hex(" ") if data else "(unreadable)"
print(f"[frida] AGE.EXE base={pl['age_base']} size=0x{pl['age_size']:x}")
print(f"[frida] landmark AGE.EXE+0x74f1f = {lm}")
print(f"[frida] r-x ranges: {len(pl['rx'])} rw- ranges: {len(pl['rw'])}")
for r in pl["rx"]:
mark = " <-- dump" if (r["size"] >= 1 << 20 or r["base"] == pl["age_base"]) else ""
print(f" r-x {r['base']} size=0x{r['size']:x} {r.get('file') or ''}{mark}")
elif k == "chunk":
f = fh(pl["base"]); f.seek(pl["off"]); f.write(data)
elif k == "gap":
print(f" [gap] {pl['base']}+0x{pl['off']:x} n=0x{pl['n']:x} {pl['err']}")
elif k == "done":
print(f"[frida] dumped {pl['tag']} {pl['base']} (0x{pl['size']:x} bytes)")
elif k == "alldone":
done["flag"] = True
target = int(proc) if str(proc).isdigit() else proc
try:
session = frida.attach(target)
except (frida.ProcessNotFoundError, frida.ServerNotRunningError):
procs = frida.get_local_device().enumerate_processes()
hits = [(p.pid, p.name) for p in procs if "age" in p.name.lower()]
print("[frida] AGE.EXE not found. Running AGE-like processes:", hits or "(none)")
print(" Launch the game (AGE Patch.exe, JP locale) to the title, then re-run.")
return 2
script = session.create_script(JS % CHUNK)
script.on("message", on_message)
script.load()
print(f"[frida] attached to {proc}; dumping engine code -> {OUTDIR}")
try:
for _ in range(600): # up to ~60 s; exits early on alldone
if done["flag"]:
break
time.sleep(0.1)
except KeyboardInterrupt:
pass
for f in files.values():
f.close()
if manifest:
(OUTDIR / "manifest.json").write_text(
json.dumps({k: v for k, v in manifest.items() if k != "type"},
ensure_ascii=False, indent=1), encoding="utf-8")
print(f"\n[frida] wrote {len(files)} range file(s) + manifest.json to {OUTDIR}")
print(" Next: disassemble (capstone) and locate the 0x215 handler via the dispatch table.")
return 0 if done["flag"] else 1
if __name__ == "__main__":
proc = next((a for a in sys.argv[1:] if not a.startswith("-")), "AGE.EXE")
sys.exit(capture(proc))