Extract VM retained object handler

This commit is contained in:
gamer147
2026-08-02 23:50:45 -04:00
parent 4574ee3797
commit ee86bf144a
4 changed files with 121 additions and 62 deletions

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@@ -180,7 +180,9 @@ positioned movie playback, movie surface metadata/activity queries, and movie-ma
likewise retains and routes the movie labels. `engine/Age.Engine/Vm/VirtualMachine.Surface.cs` owns surface
allocation/loading, texture binding and sizing, mutable surface fill/copy, render-target control, and transient
surface release; its labels remain at their existing dispatcher positions around the retained numeric-glyph and
object cases.
object cases. `engine/Age.Engine/Vm/VirtualMachine.RetainedObjects.cs` owns retained-object registry queries,
default-slot and geometry mutation, direct and range transforms, clone, and erase dispatch; animation, surface,
ADV-binding, and presentation labels remain in their respective dispatcher groups.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports