Move movie runtime support to frontend
This commit is contained in:
@@ -834,6 +834,13 @@ do not mix mechanical moves with semantic changes.
|
||||
test source links without changing public types, namespaces, behavior, or export configuration. Both solution
|
||||
builds and runtime validation remain green.
|
||||
|
||||
The second bounded build-graph slice moved the unchanged internal movie decoder boundary/runtime, audio
|
||||
alignment policy, movie-surface registry, and RIFF/WAVE sanitizer from `godot/` into `Age.Engine.Frontend`.
|
||||
Five more direct test source links are gone. Explicit friend access is limited to `Himegari` and
|
||||
`Age.Engine.Tests`, so the move preserves the intentionally internal API instead of widening it; FFmpeg remains
|
||||
in Godot while implementing the moved boundary through that friend access. Both solution builds and runtime
|
||||
validation remain green.
|
||||
|
||||
5. **Close repository-policy and storage gaps.** Add an explicit project license, third-party notices and
|
||||
checksums/provenance for committed binaries, consistent editor/build policy, a pinned .NET SDK, and a
|
||||
CI entry point built on the same validation driver. Remove the empty workspace-root `.git` directory and
|
||||
@@ -1188,9 +1195,9 @@ layer's rendering diverges from ADV; save layout.
|
||||
|
||||
## 8. Immediate next step
|
||||
Begin step 4 of the **codebase consolidation** maintenance slice: make the build graph express source ownership
|
||||
without changing behavior. Move the platform-neutral movie abstractions and runtime support—decoder interfaces,
|
||||
movie/audio runtime state, movie-surface registry, and RIFF sanitization—from `godot/` into
|
||||
`Age.Engine.Frontend` next. Replace their test source links while preserving the intentionally internal API through
|
||||
explicit friend-assembly access; leave FFmpeg interop/decoder ownership for the following slice.
|
||||
without changing behavior. Move `FfmpegMovieNative.cs` and `FfmpegMovieDecoder.cs` from `godot/` into
|
||||
`Age.Engine.Frontend` next. Replace both test source links and the movie corpus gate's native-source link with
|
||||
project references, granting narrowly scoped friend access to the corpus-gate assembly while preserving native
|
||||
ABI, decoder pacing, failure, and teardown behavior.
|
||||
Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
|
||||
not replace Phase B gameplay validation or the open cross-platform gates.
|
||||
|
||||
Reference in New Issue
Block a user