Split graphics host contract
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@@ -167,8 +167,11 @@ timed-deadline waiting, frame yield, and scene reset. `engine/Age.Engine/Hosting
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SFX, fade, volume, and route-control contracts, including the compatibility overload/default chains used by
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simple hosts. `engine/Age.Engine/Hosting/IMovieHost.cs` owns ordinary, positioned, mask-transition, activity-query,
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and modal movie playback contracts. `IHost` inherits all four focused contracts; their required and default
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behavior is unchanged. The neutral `engine/Age.Engine/Model/MovieMaskTransitionRequest.cs` record carries movie
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mask work between the VM, host, and retained graphics without making `Model` depend on `Hosting`.
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behavior is unchanged. `engine/Age.Engine/Hosting/IGraphicsHost.cs` owns mutable surfaces, retained-range/frame
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presentation, transitions, texture lifecycle, pixel capture/replace, draw, and size contracts; `IHost` also
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inherits this focused surface without changing existing hosts. The neutral
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`engine/Age.Engine/Model/MovieMaskTransitionRequest.cs` record carries movie mask work between the VM, host, and
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retained graphics without making `Model` depend on `Hosting`.
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`engine/Age.Engine/Model/RgbaImage.cs` owns the format-independent packed RGBA image transported between SYS4
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decoders, host surfaces, renderers, persistence, and tests; consumers do not depend on `Sys4` merely to exchange
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decoded pixels.
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@@ -786,6 +786,13 @@ do not mix mechanical moves with semantic changes.
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the neutral image contract; image-only format imports were removed while genuine SYS4 consumers retained
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theirs. Decoder and image behavior remain unchanged, and runtime validation remains green.
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The sixth bounded contract slice introduced `IGraphicsHost` for mutable surface fill/copy, retained-range and
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frame presentation, transition waits/fades, texture lifecycle, pixel capture/replace, drawing, and size
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queries. `IHost` inherits the focused contract; all seventeen members, required implementations, default
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fallbacks, and existing host classes remain behaviorally unchanged. Surface request records and the fade
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direction remain in their prior locations pending a separate transport cleanup. Runtime validation remains
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green.
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4. **Make the build graph express source ownership.** Stop linking production `.cs` files from `godot/` and
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`tools/movie-corpus-gate/` into `Age.Engine.Tests`. Extract the platform-neutral frontend/movie/diagnostic
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code into a small production project referenced by Godot, tests, and the corpus gate. Retain both existing
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@@ -1146,8 +1153,8 @@ layer's rendering diverges from ADV; save layout.
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## 8. Immediate next step
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Continue step 3 of the **codebase consolidation** maintenance slice: clarify runtime contracts without changing
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behavior or the aggregate host accepted by the VM. With diagnostic, lifecycle, audio, and movie contracts
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established beneath `IHost` and shared movie/image transport now neutral, introduce the graphics host contract
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next. Preserve its surface, retained-range presentation, transition, texture, capture/replace, and headless-default
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behavior while leaving the remaining surface request records in place for a separate transport cleanup.
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established beneath `IHost`, shared movie/image transport neutral, and the graphics contract now separated, move
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the unchanged `SurfaceRectFill`, `SurfaceRectCopy`, and `SurfaceBlackFadeDirection` contracts from `Hosting` to
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`Model` next. Preserve all consumers and graphics behavior before separating the remaining ADV/input domains.
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Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
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not replace Phase B gameplay validation or the open cross-platform gates.
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48
engine/Age.Engine/Hosting/IGraphicsHost.cs
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48
engine/Age.Engine/Hosting/IGraphicsHost.cs
Normal file
@@ -0,0 +1,48 @@
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using Age.Engine.Model;
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namespace Age.Engine.Hosting;
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public interface IGraphicsHost
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{
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void FillSurfaceRect(SurfaceRectFill fill) { }
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void CopySurfaceRect(SurfaceRectCopy copy) { }
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void PresentObjectRange(GfxState gfx, long firstHandle, long count) { }
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// Normal playback reaches op 0x21c and parks until a queued 0x223 transition completes. The
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// read/message-skip branch reaches op 0x20c and presents the completed endpoint immediately.
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void WaitForForegroundTransition(GfxState gfx) { }
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void PresentFrame(GfxState gfx) { }
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// Legacy SYS4 screen-transition family (ops 0x21, 0x22, and 0x25): scripts render complete
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// frames into numbered surfaces, then block while the engine alpha-composites an endpoint.
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// Native bypasses the timed service when ADV fast-forward is already active at opcode dispatch.
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void FadeSurfaceWithBlack(
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GfxState gfx, int surface, long intervalArgument, SurfaceBlackFadeDirection direction,
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bool forceEndpoint = false) { }
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void CrossfadeSurfaces(
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GfxState gfx, int sourceSurface, int targetSurface, long intervalArgument,
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bool forceEndpoint = false) { }
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void CreateTexture(int slot, int width, int height);
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/// <summary>Return a stable RGBA snapshot of one numbered surface, or null when unavailable.</summary>
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RgbaImage? CaptureSurfacePixels(int slot) => null;
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/// <summary>Replace one numbered surface from decoded RGBA pixels. False means unsupported.</summary>
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bool ReplaceSurfacePixels(int slot, RgbaImage image) => false;
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void SetTexture(long resourceId, int slot);
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void SetTexture(long resourceId, int slot, long colorKey) => SetTexture(resourceId, slot);
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void ReleaseSurface(int slot) { }
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/// <summary>Clear the selected target's pixels; -1 denotes the main backbuffer.</summary>
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void ClearRenderTarget(int surfaceSlot) { }
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void ReleaseSurfaceRange(int firstSlot, int count)
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{
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for (int slot = firstSlot; slot < firstSlot + count; slot++) ReleaseSurface(slot);
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}
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void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY);
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(int Width, int Height) GetTextureSize(int slot);
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}
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@@ -40,7 +40,7 @@ public enum SurfaceBlackFadeDirection
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ToBlack,
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}
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public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost
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public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost, IGraphicsHost
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{
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/// <summary>Present AGERc's modal full-width editor. Cancel preserves CurrentText.</summary>
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FullwidthTextEditResult EditFullwidthString(FullwidthTextEditRequest request)
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@@ -84,9 +84,6 @@ public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost
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void EndTextHistoryPresentation(GfxState gfx) => EndTextHistoryPresentation();
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int MessageWindowAlphaSetting => 0;
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void SetMessageWindowAlphaSetting(int value) { }
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void FillSurfaceRect(SurfaceRectFill fill) { }
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void CopySurfaceRect(SurfaceRectCopy copy) { }
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void PresentObjectRange(GfxState gfx, long firstHandle, long count) { }
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void ConfigureAdvWaitIndicator(AdvWaitIndicatorConfig config) { }
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// Op 0x212 supplies the ordinary retained handle used to publish the configured atlas cell.
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void BindAdvWaitIndicator(
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@@ -134,33 +131,4 @@ public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost
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// Optional diagnostic override. Native ReadTextDB state is VM/profile-owned; interactive hosts
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// normally leave this false.
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bool IsAdvReadSkipActive => false;
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// Normal playback reaches op 0x21c and parks until a queued 0x223 transition completes. The
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// read/message-skip branch reaches op 0x20c and presents the completed endpoint immediately.
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void WaitForForegroundTransition(GfxState gfx) { }
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void PresentFrame(GfxState gfx) { }
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// Legacy SYS4 screen-transition family (ops 0x21, 0x22, and 0x25): scripts render complete
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// frames into numbered surfaces, then block while the engine alpha-composites an endpoint.
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// Native bypasses the timed service when ADV fast-forward is already active at opcode dispatch.
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void FadeSurfaceWithBlack(
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GfxState gfx, int surface, long intervalArgument, SurfaceBlackFadeDirection direction,
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bool forceEndpoint = false) { }
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void CrossfadeSurfaces(
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GfxState gfx, int sourceSurface, int targetSurface, long intervalArgument,
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bool forceEndpoint = false) { }
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void CreateTexture(int slot, int width, int height);
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/// <summary>Return a stable RGBA snapshot of one numbered surface, or null when unavailable.</summary>
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RgbaImage? CaptureSurfacePixels(int slot) => null;
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/// <summary>Replace one numbered surface from decoded RGBA pixels. False means unsupported.</summary>
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bool ReplaceSurfacePixels(int slot, RgbaImage image) => false;
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void SetTexture(long resourceId, int slot);
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void SetTexture(long resourceId, int slot, long colorKey) => SetTexture(resourceId, slot);
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void ReleaseSurface(int slot) { }
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/// <summary>Clear the selected target's pixels; -1 denotes the main backbuffer.</summary>
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void ClearRenderTarget(int surfaceSlot) { }
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void ReleaseSurfaceRange(int firstSlot, int count)
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{
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for (int slot = firstSlot; slot < firstSlot + count; slot++) ReleaseSurface(slot);
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}
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void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY);
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(int Width, int Height) GetTextureSize(int slot);
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}
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