Wire Sys4ScriptProvider into CLI run/play/sweep; validate real subroutine execution

Integration: ADDILL executes ADDILLSUB + CALCREVISE and returns to its own exit.
Sweep (execution on): 284/297 exit clean, 13 STEP-LIMIT (input/state-gated ADV
scenes that now spin headless once subroutine global-writes drive their loops —
state divergence, not a call-script bug; 0 depth-cap, 0 unresolved, 0 crashes).
Removed the dead _halted field (halt propagates via FrameOutcome).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-07 13:18:30 -04:00
parent 4c27707d57
commit 6b3d90182e
4 changed files with 65 additions and 10 deletions

View File

@@ -5,13 +5,16 @@ using Age.Engine.Sys4;
using Age.Engine.Vm;
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
// call-script execution: resolves ids -> scripts. Product paths pass this so subroutines run;
// `trace` stays provider-less on purpose (the base-ISA offset oracle).
var provider = Sys4ScriptProvider.Load(table);
if (args.Length == 0) { Console.WriteLine("usage: run <file> | trace <out.json>"); return 1; }
if (args[0] == "run")
{
var script = Sys4Loader.Load(args[1], table);
var vm = new VirtualMachine(script, table, new CaptureHost());
var vm = new VirtualMachine(script, table, new CaptureHost(), null, provider);
vm.Run();
Console.WriteLine($"{Path.GetFileName(args[1])}: {vm.Steps} steps, {vm.Emitted.Count} show-text (halt: {vm.HaltReason})");
foreach (var (off, text, _) in vm.Emitted.Take(20)) Console.WriteLine($" [{off:x}] {text}");
@@ -94,7 +97,7 @@ if (args[0] == "play")
foreach (var name in scenes)
{
var script = Sys4Loader.Load(scripts[name.ToUpperInvariant()], table);
var r = session.RunScene(script, table, new CaptureHost());
var r = session.RunScene(script, table, new CaptureHost(), null, provider);
totalLines += r.Emitted.Count;
Console.WriteLine($" {name,-14} {r.Emitted.Count,4} lines, {r.Steps,7} steps (halt: {r.Halt})");
}
@@ -118,7 +121,7 @@ if (args[0] == "sweep")
var bootSession = new GameSession();
foreach (var s in new[] { "SKINIT.BIN", "ITINIT.BIN", "EBINIT.BIN", "CGINIT.BIN", "MPINIT.BIN",
"AFINIT.BIN", "CCINIT.BIN", "STINIT.BIN", "STINIT2.BIN" })
bootSession.RunScene(Sys4Loader.Load(scripts[s], table), table, new CaptureHost());
bootSession.RunScene(Sys4Loader.Load(scripts[s], table), table, new CaptureHost(), null, provider);
baseline = bootSession.ToJson();
Console.WriteLine($"[boot] baseline = {bootSession.Globals.Count} globals; running {names.Count} scenes from it.");
}
@@ -137,7 +140,7 @@ if (args[0] == "sweep")
{
var session = Fresh();
if (seeded) foreach (var (k, v) in seeds) session.Seed(k, v);
return session.RunScene(Sys4Loader.Load(scripts[name], table), table, new CaptureHost()).Emitted.Count;
return session.RunScene(Sys4Loader.Load(scripts[name], table), table, new CaptureHost(), null, provider).Emitted.Count;
}
if (seeds.Count > 0)
@@ -159,7 +162,7 @@ if (args[0] == "sweep")
foreach (var name in names)
{
var session = Fresh();
var r = session.RunScene(Sys4Loader.Load(scripts[name], table), table, new CaptureHost());
var r = session.RunScene(Sys4Loader.Load(scripts[name], table), table, new CaptureHost(), null, provider);
var halt = r.Halt ?? "null";
haltDist[halt] = haltDist.GetValueOrDefault(halt) + 1;
totalLines += r.Emitted.Count;

View File

@@ -0,0 +1,52 @@
using Age.Engine.Hosting;
using Age.Engine.Sys4;
using Age.Engine.Vm;
using Xunit;
public class CallScriptIntegrationTests
{
private sealed class NullHost : IHost
{
public int CallScripts;
public void ShowText(int o, string t) { }
public void CallScript(long id) => CallScripts++;
public void OnStub(int op) { }
public void WaitForInput() { }
public void CreateTexture(int s, int w, int h) { }
public void SetTexture(long r, int s) { }
public void DrawTexture(int s, int sx, int sy, int w, int h, int dx, int dy) { }
public (int Width, int Height) GetTextureSize(int s) => (0, 0);
public void PlayBgm(long id) { }
public void PlayVoice(long id) { }
}
[Fact]
public void RealScriptExecutesRealSubroutinesAndReturns()
{
// ADDILL.BIN unconditionally call-scripts ADDILLSUB then CALCREVISE at entry, then exits.
// With execution on, both subroutines load, run, and return, so ADDILL reaches its own exit.
var t = OpcodeTableJson.Load(Paths.OpcodesJson);
var provider = Sys4ScriptProvider.Load(t);
var script = Sys4Loader.Load(Paths.Scripts()["ADDILL.BIN"], t);
var host = new NullHost();
var vm = new VirtualMachine(script, t, host, null, provider);
vm.Run();
Assert.Equal(2, host.CallScripts); // ADDILLSUB + CALCREVISE both dispatched
Assert.Equal("exit", vm.HaltReason); // subroutines returned; ADDILL reached its own exit
}
[Fact]
public void BunkiTopLevelRetReturnsCleanlyAsSubroutine()
{
// BUNKI.BIN ends with a top-level `ret` (empty intra-call stack). Called as a subroutine it
// must return to the caller, not underflow-halt. Drive it directly.
var t = OpcodeTableJson.Load(Paths.OpcodesJson);
var provider = Sys4ScriptProvider.Load(t);
var bunki = provider.GetById(0x143); // BUNKI.BIN
Assert.NotNull(bunki);
var vm = new VirtualMachine(bunki!, t, new NullHost(), null, provider);
vm.Run();
// Reaching a frame-return at the top = clean "exit"; never "ret-underflow".
Assert.NotEqual("ret-underflow", vm.HaltReason);
}
}

View File

@@ -24,9 +24,10 @@ public sealed class GameSession
public void SeedString(int addr, string value) => GlobalStrings[addr] = value;
/// <summary>Run one scene: seed a fresh VM from session state, execute, merge final state back.</summary>
public SceneResult RunScene(Script script, OpcodeTable table, IHost host, VmOptions? options = null)
public SceneResult RunScene(Script script, OpcodeTable table, IHost host,
VmOptions? options = null, IScriptProvider? provider = null)
{
var vm = new VirtualMachine(script, table, host, options);
var vm = new VirtualMachine(script, table, host, options, provider);
foreach (var kv in Globals) vm.Globals[kv.Key] = kv.Value;
foreach (var kv in GlobalStrings) vm.GlobalStrings[kv.Key] = kv.Value;

View File

@@ -17,7 +17,6 @@ public sealed class VirtualMachine
private readonly IScriptProvider? _provider;
private ExecFrame _cur = null!;
private int _depth;
private bool _halted;
public Dictionary<int, long> Globals { get; } = new();
public Dictionary<int, string> GlobalStrings { get; } = new();
@@ -111,11 +110,11 @@ public sealed class VirtualMachine
int pc = frame.Pc;
while (pc >= 0 && pc < frame.Script.Instructions.Count)
{
if (Steps >= _o.MaxSteps) { HaltReason ??= "STEP-LIMIT"; _halted = true; outcome = FrameOutcome.Halted; break; }
if (Steps >= _o.MaxSteps) { HaltReason ??= "STEP-LIMIT"; outcome = FrameOutcome.Halted; break; }
Steps++;
int next = Step(frame.Script.Instructions[pc], pc);
if (next == FRAME_RETURN) { outcome = FrameOutcome.Returned; break; }
if (next == HALT) { _halted = true; outcome = FrameOutcome.Halted; break; }
if (next == HALT) { outcome = FrameOutcome.Halted; break; }
pc = next;
}
_cur = prev; _depth--;