feat(gfx): surface+object render model (replaces flat layers)
GfxState: SurfaceStore (slot->{resId,colorkey} from create/set-texture) + object
SourceSlot/SrcRect/Visible (from draw-texture bind); SnapshotVisibleObjects returns
visible objects in ascending-handle order (=z-order) with their live surface resolved.
VM set/create/draw-texture wired to it. Oracle dumps visible objects. Erase removes the
object from the registry (faithful). Engine 44 green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -96,20 +96,25 @@ public class GfxCommandBufferTests
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private static (int, Operand[]) DrawTex(int handle, int slot, int w, int h, int dx, int dy)
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=> (0x1fb, new[] { G(handle), G(slot), I(0), I(0), G(w), G(h), G(dx), G(dy) });
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private static (int, Operand[]) SetTex(int resId, int slot) => (0x1f9, new[] { G(resId), G(slot), I(0) });
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[Fact]
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public void DrawTextureRecordsARetainedLayer()
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public void SetThenDrawTextureMakesAVisibleObjectFromTheSurface()
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{
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var t = T();
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var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
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{
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MovGI(1, 0xA), MovGI(2, 4), MovGI(3, 800), MovGI(4, 600), MovGI(5, 0), MovGI(6, 0),
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DrawTex(1, 2, 3, 4, 5, 6), Exit(),
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MovGI(1, 0xA), MovGI(2, 4), MovGI(7, 0x25), MovGI(3, 800), MovGI(4, 600), MovGI(5, 0), MovGI(6, 0),
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SetTex(7, 2), // load resId 0x25 into surface slot 4
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DrawTex(1, 2, 3, 4, 5, 6), // object 0xA draws surface 4 at (0,0)
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Exit(),
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}, System.Array.Empty<string>());
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var vm = new VirtualMachine(scene, t, new RecordingHost());
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vm.Run();
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var layers = vm.Gfx.SnapshotLayers();
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Assert.Single(layers);
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Assert.Equal(0xA, layers[0].Handle);
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Assert.Equal((800, 600, 0, 0), (layers[0].W, layers[0].H, layers[0].DstX, layers[0].DstY));
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var vis = vm.Gfx.SnapshotVisibleObjects();
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Assert.Single(vis);
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Assert.Equal(0xA, vis[0].Handle);
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Assert.Equal(0x25, vis[0].SurfaceResId); // resolved from the object's live source slot
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Assert.Equal((800, 600, 0, 0), (vis[0].W, vis[0].H, vis[0].DstX, vis[0].DstY));
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}
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}
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@@ -61,28 +61,38 @@ public class GfxStateTests
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}
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[Fact]
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public void LayersAppendInOrderAndUpdateInPlace()
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public void BindDrawMakesAVisibleRenderObjectFromItsSurface()
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{
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var g = new GfxState();
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g.AddOrUpdateLayer(new DrawLayer(0xA, 4, 0, 0, 800, 600, 0, 0));
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g.AddOrUpdateLayer(new DrawLayer(0xB, 5, 0, 0, 200, 200, 100, 100));
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g.AddOrUpdateLayer(new DrawLayer(0xA, 4, 0, 0, 800, 600, 0, 50)); // re-draw A -> update in place
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var s = g.SnapshotLayers();
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Assert.Equal(2, s.Count);
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Assert.Equal(0xA, s[0].Handle); // order preserved (A still first)
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Assert.Equal(50, s[0].DstY); // updated
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Assert.Equal(0xB, s[1].Handle);
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g.SetSurface(4, 0x25, 0); // load resId 0x25 into surface slot 4
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g.BindDraw(0xcb2a, 4, 0, 0, 800, 600, 0, 0); // object 0xcb2a draws surface 4 at (0,0)
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var vis = g.SnapshotVisibleObjects();
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Assert.Single(vis);
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Assert.Equal(0xcb2a, vis[0].Handle);
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Assert.Equal(0x25, vis[0].SurfaceResId); // resolved from the object's live source slot
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Assert.Equal((800, 600, 0, 0), (vis[0].W, vis[0].H, vis[0].DstX, vis[0].DstY));
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}
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[Fact]
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public void EraseRangeAlsoDropsLayers()
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public void VisibleObjectsComeInAscendingHandleOrder() // ascending handle == the engine's z-order
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{
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var g = new GfxState();
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g.AddOrUpdateLayer(new DrawLayer(0x10, 4, 0, 0, 10, 10, 0, 0));
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g.AddOrUpdateLayer(new DrawLayer(0x20, 5, 0, 0, 10, 10, 0, 0));
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g.SetSurface(4, 0x1, 0); g.SetSurface(5, 0x2, 0);
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g.BindDraw(0xcf08, 5, 0, 0, 10, 10, 0, 0); // higher handle (should be on top / last)
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g.BindDraw(0xcb20, 4, 0, 0, 10, 10, 0, 0); // lower handle (behind / first)
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var vis = g.SnapshotVisibleObjects();
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Assert.Equal(2, vis.Count);
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Assert.Equal(0xcb20, vis[0].Handle);
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Assert.Equal(0xcf08, vis[1].Handle);
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}
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[Fact]
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public void EraseRangeRemovesTheObjectFromCompositing()
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{
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var g = new GfxState();
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g.SetSurface(4, 0x1, 0);
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g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0);
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g.EraseRange(0x10, 1);
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var s = g.SnapshotLayers();
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Assert.Single(s);
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Assert.Equal(0x20, s[0].Handle);
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Assert.Empty(g.SnapshotVisibleObjects()); // erased => gone from the registry => not composited
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}
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}
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