Files
OpenMaidEngine/engine/Age.Engine.Tests/GfxStateTests.cs
gamer147 6775be2ac5 feat(gfx): surface+object render model (replaces flat layers)
GfxState: SurfaceStore (slot->{resId,colorkey} from create/set-texture) + object
SourceSlot/SrcRect/Visible (from draw-texture bind); SnapshotVisibleObjects returns
visible objects in ascending-handle order (=z-order) with their live surface resolved.
VM set/create/draw-texture wired to it. Oracle dumps visible objects. Erase removes the
object from the registry (faithful). Engine 44 green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 20:28:47 -04:00

99 lines
3.5 KiB
C#

using Age.Engine.Model;
using Xunit;
public class GfxStateTests
{
[Fact]
public void DistinctHandlesGetDistinctSlots()
{
var g = new GfxState();
int s1 = g.GetOrCreate(0x1000).Slot;
int s2 = g.GetOrCreate(0x2000).Slot;
Assert.NotEqual(s1, s2);
Assert.Equal(s1, g.QuerySlot(0x1000)); // stable
Assert.Equal(-1, g.QuerySlot(0x9999)); // unknown -> -1 (matches native 0xffffffff)
}
[Fact]
public void VectorsRoundTripPerObject()
{
var g = new GfxState();
g.GetOrCreate(0x1000).V18 = (10, 20, 30);
g.GetOrCreate(0x1000).V24 = (40, 50, 60);
Assert.Equal((10L, 20L, 30L), g.TryGet(0x1000)!.V18);
Assert.Equal((40L, 50L, 60L), g.TryGet(0x1000)!.V24);
Assert.Null(g.TryGet(0x2000)); // untouched handle absent
}
[Fact]
public void ReleaseFreesTheSlotForReuse()
{
var g = new GfxState();
int s1 = g.GetOrCreate(0x1000).Slot;
g.Release(0x1000);
Assert.Equal(-1, g.QuerySlot(0x1000));
Assert.Equal(s1, g.GetOrCreate(0x2000).Slot); // freed slot reused
}
[Fact]
public void PackColorPacksArgb()
=> Assert.Equal(0x80_112233L, GfxState.PackColor(0x80, 0x112233));
[Fact]
public void EraseRangeRemovesHandlesInRange()
{
var g = new GfxState();
g.GetOrCreate(0x10); g.GetOrCreate(0x11); g.GetOrCreate(0x12); g.GetOrCreate(0x20);
g.EraseRange(0x10, 3); // count>1 → erase [0x10, 0x13)
Assert.Equal(-1, g.QuerySlot(0x10));
Assert.Equal(-1, g.QuerySlot(0x12));
Assert.NotEqual(-1, g.QuerySlot(0x20)); // outside the range, kept
}
[Fact]
public void EraseRangeCountLeOneErasesSingleHandle()
{
var g = new GfxState();
g.GetOrCreate(0x10); g.GetOrCreate(0x11);
g.EraseRange(0x10, 1); // count<=1 → single handle
Assert.Equal(-1, g.QuerySlot(0x10));
Assert.NotEqual(-1, g.QuerySlot(0x11));
}
[Fact]
public void BindDrawMakesAVisibleRenderObjectFromItsSurface()
{
var g = new GfxState();
g.SetSurface(4, 0x25, 0); // load resId 0x25 into surface slot 4
g.BindDraw(0xcb2a, 4, 0, 0, 800, 600, 0, 0); // object 0xcb2a draws surface 4 at (0,0)
var vis = g.SnapshotVisibleObjects();
Assert.Single(vis);
Assert.Equal(0xcb2a, vis[0].Handle);
Assert.Equal(0x25, vis[0].SurfaceResId); // resolved from the object's live source slot
Assert.Equal((800, 600, 0, 0), (vis[0].W, vis[0].H, vis[0].DstX, vis[0].DstY));
}
[Fact]
public void VisibleObjectsComeInAscendingHandleOrder() // ascending handle == the engine's z-order
{
var g = new GfxState();
g.SetSurface(4, 0x1, 0); g.SetSurface(5, 0x2, 0);
g.BindDraw(0xcf08, 5, 0, 0, 10, 10, 0, 0); // higher handle (should be on top / last)
g.BindDraw(0xcb20, 4, 0, 0, 10, 10, 0, 0); // lower handle (behind / first)
var vis = g.SnapshotVisibleObjects();
Assert.Equal(2, vis.Count);
Assert.Equal(0xcb20, vis[0].Handle);
Assert.Equal(0xcf08, vis[1].Handle);
}
[Fact]
public void EraseRangeRemovesTheObjectFromCompositing()
{
var g = new GfxState();
g.SetSurface(4, 0x1, 0);
g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0);
g.EraseRange(0x10, 1);
Assert.Empty(g.SnapshotVisibleObjects()); // erased => gone from the registry => not composited
}
}