Avoid nested publish OOM in Linux export
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This commit is contained in:
gamer147
2026-08-03 18:59:46 -04:00
parent 8eb8a45e60
commit 400f431652
10 changed files with 313 additions and 10 deletions

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@@ -47,12 +47,13 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
│ ├── validate.py layered core/workspace/runtime/full validation driver
│ ├── test_validate.py pure resolver + validation-plan regressions
│ ├── build-linux-x64.sh one-command pinned Linux export/package/smoke pipeline
│ ├── dotnet_publish_proxy.py guarded low-memory Godot export-time publish staging
│ ├── bootstrap-godot-linux-x64.sh repo-local Godot 4.7 Linux editor/template bootstrap
│ ├── godot-linux-x64.json immutable Godot editor/template source + SHA-256 manifest
│ ├── install_godot_templates.py selective HTTP-range installer for pinned template members
│ ├── package_linux_x64.py export verifier + notice/checksum/archive packager
│ ├── test_install_godot_templates.py, test_package_linux_x64.py
│ │ source-only bootstrap/package regressions
│ ├── test_install_godot_templates.py, test_package_linux_x64.py,
│ │ test_dotnet_publish_proxy.py source-only bootstrap/package/publish regressions
│ ├── sys4load.py loader + disassembler (opcode-decoding)
│ ├── age_opcodes.py GENERATED complete Python ABI view (do not hand-edit)
│ ├── opcodes_build.py generator/linter: vm-map/opcodes.toml -> the 5 artifacts below