Avoid nested publish OOM in Linux export
This commit is contained in:
@@ -57,6 +57,11 @@ jobs:
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dotnet --version
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cc --version
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readelf --version
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free -h
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if [ -r /sys/fs/cgroup/memory.max ]; then
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echo "cgroup memory.max=$(cat /sys/fs/cgroup/memory.max)"
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echo "cgroup memory.current=$(cat /sys/fs/cgroup/memory.current)"
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fi
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- name: Build and smoke-test Linux package
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run: ./tools/build-linux-x64.sh
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@@ -47,12 +47,13 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ ├── validate.py layered core/workspace/runtime/full validation driver
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│ ├── test_validate.py pure resolver + validation-plan regressions
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│ ├── build-linux-x64.sh one-command pinned Linux export/package/smoke pipeline
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│ ├── dotnet_publish_proxy.py guarded low-memory Godot export-time publish staging
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│ ├── bootstrap-godot-linux-x64.sh repo-local Godot 4.7 Linux editor/template bootstrap
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│ ├── godot-linux-x64.json immutable Godot editor/template source + SHA-256 manifest
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│ ├── install_godot_templates.py selective HTTP-range installer for pinned template members
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│ ├── package_linux_x64.py export verifier + notice/checksum/archive packager
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│ ├── test_install_godot_templates.py, test_package_linux_x64.py
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│ │ source-only bootstrap/package regressions
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│ ├── test_install_godot_templates.py, test_package_linux_x64.py,
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│ │ test_dotnet_publish_proxy.py source-only bootstrap/package/publish regressions
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│ ├── sys4load.py loader + disassembler (opcode-decoding)
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│ ├── age_opcodes.py GENERATED complete Python ABI view (do not hand-edit)
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│ ├── opcodes_build.py generator/linter: vm-map/opcodes.toml -> the 5 artifacts below
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@@ -58,8 +58,15 @@ fast integration gate. The cache key is derived from both immutable dependency m
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prefix; cached archives/templates are still size/hash checked by their owning bootstrap before use. A successful
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job retains the archive, external build/checksum manifests, and smoke log for 30 days. It has only read access to
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repository contents and does not use private data, secrets, registry credentials, or release-write permission.
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The first hosted execution remains the acceptance gate for runner image dependencies and cache/artifact action
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behavior; release publication is intentionally deferred until that artifact run succeeds.
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The first hosted execution reached Godot's managed publish but was killed with status 137. Local stage-level
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measurement reproduced the pressure: the resident Godot export peaks at 772,476 KiB and an isolated managed
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publish peaks at 223,764 KiB, so nesting the latter under the former can cross a roughly 1 GiB runner cgroup.
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The build now serializes those peaks: it creates the exact self-contained publish first with compiler/build
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servers disabled, lets the real Godot export consume a strictly validated one-assembly proxy publish, and stages
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the complete external managed payload only after Godot exits. The complete revised path passes locally, including
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payload verification and the packaged opcode/FFmpeg smoke gate. The hosted retry remains the acceptance gate for
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the mitigation plus cache/artifact action behavior; release publication is intentionally deferred until it
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succeeds. The workflow reports both host memory and cgroup limits to make any further runner constraint explicit.
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## Dependency inventory
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@@ -1005,9 +1005,14 @@ do not mix mechanical moves with semantic changes.
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template, calls the same locally accepted build command, and uploads the archive with its external build info,
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checksum ledger, and smoke log. Cache entries have no broad fallback and remain subject to the bootstrap's
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size/SHA checks. The workflow has no game corpus, secrets, registry login, or release-write authority; tags
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still produce ordinary retained workflow artifacts. The immediate gate is the first hosted build on this
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server. If it passes, the next bounded slice can promote an already-verified tag artifact to a Gitea release
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without rebuilding it; if it fails, fix only the observed runner/action dependency before adding publication.
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still produce ordinary retained workflow artifacts. The first hosted build reached Godot's managed publish
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and was killed with status 137. Stage-level measurement found a 772,476 KiB Godot peak and a 223,764 KiB
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isolated publish peak, explaining why the nested processes can exceed a roughly 1 GiB cgroup. The build now
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runs the exact self-contained publish first, substitutes a tightly validated one-assembly publish while Godot
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creates the real PCK/executable, and stages the full external managed payload after the editor exits. The
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revised complete build, payload verification, and packaged smoke gate pass locally; a hosted retry is the
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immediate acceptance gate. Once that succeeds, the next bounded slice can promote an already-verified tag
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artifact to a Gitea release without rebuilding it.
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**Not cleanup targets:** generated `build/` output, the two intentional solution files, historical
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`docs/superpowers/` plans/specifications, and fidelity-specific complexity that is directly covered by the
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@@ -380,7 +380,15 @@ member from Godot's all-platform archive; it does not download the complete 1.2
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The build regenerates embedded opcode metadata, bootstraps/builds the pinned Linux FFmpeg bundle, performs
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the Godot release export, and delegates the shared required/forbidden payload checks to
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`package_linux_x64.py`. The packager adds `LICENSE`, `README.md`, `THIRD_PARTY_NOTICES.md`, a source/dependency
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`package_linux_x64.py`. To remain inside constrained CI memory cgroups, it first runs the exact self-contained
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`ExportRelease` publish with build/compiler servers and debug symbols disabled. Godot then performs its real
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PCK/executable export against a one-assembly staging payload supplied by `dotnet_publish_proxy.py`; the proxy
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refuses any project, configuration, runtime, self-contained flag, or output root other than the invocation
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reserved by the build driver. Because managed outputs are external to the PCK, the complete prepublished
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payload replaces that temporary staging directory only after Godot exits. The final payload verifier and
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packaged smoke test therefore validate the same complete runtime that is archived.
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The packager adds `LICENSE`, `README.md`, `THIRD_PARTY_NOTICES.md`, a source/dependency
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`BUILD-INFO.json`, and per-file `SHA256SUMS` to a stable top-level directory. It normalizes archive ownership,
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modes, ordering, and timestamps using `SOURCE_DATE_EPOCH` or the source commit time. Outputs are the loose
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export under `build/export/linux-x64/`, the staged installation and `package-smoke.log` under
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@@ -402,8 +410,8 @@ python3 -X utf8 tools/package_linux_x64.py package build/export/linux-x64
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```
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The bootstrap prints the pinned editor path. The verifier prints the accepted export directory; the packager
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prints the staged root and archive path. Both Python components have source-only synthetic regressions in the
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core validation level.
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prints the staged root and archive path. Those Python components and the guarded publish proxy have source-only
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synthetic regressions in the core validation level.
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The older Windows-hosted cross-export remains available for local development:
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@@ -27,3 +27,6 @@ texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=false
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@@ -7,6 +7,9 @@ project_root="$repo_root/godot"
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export_directory="$repo_root/build/export/linux-x64"
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expected_export_directory="$repo_root/build/export/linux-x64"
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package_directory="$repo_root/build/package"
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managed_publish_directory="$repo_root/build/managed-publish/linux-x64"
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managed_proxy_directory="$repo_root/build/managed-publish-proxy/linux-x64"
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dotnet_proxy_directory="$repo_root/build/dotnet-export-proxy"
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toolchain_root="$repo_root/build/toolchains/godot-4.7-stable-mono-linux-x64"
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xdg_data_home="$toolchain_root/xdg-data"
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@@ -22,6 +25,55 @@ godot_console="$("$script_dir/bootstrap-godot-linux-x64.sh")"
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ffmpeg_sdk="$("$repo_root/native/age_movie_ffmpeg/bootstrap-linux-x64.sh")"
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"$repo_root/native/age_movie_ffmpeg/build-linux-x64.sh" "$ffmpeg_sdk"
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# Godot keeps the editor resident while it launches dotnet publish. On constrained CI runners, that process
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# pair can exceed the job's memory cgroup. Produce the exact ExportRelease/linux-x64 payload first, without
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# compiler/build servers, so the memory-heavy compile and editor stages run sequentially.
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expected_managed_publish_directory="$repo_root/build/managed-publish/linux-x64"
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if [[ "$managed_publish_directory" != "$expected_managed_publish_directory" || "$managed_publish_directory" == "/" ]]; then
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echo "refusing to replace unexpected managed publish directory: $managed_publish_directory" >&2
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exit 1
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fi
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rm -rf -- "$managed_publish_directory"
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mkdir -p -- "$managed_publish_directory"
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DOTNET_CLI_USE_MSBUILD_SERVER=0 \
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MSBUILDDISABLENODEREUSE=1 \
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DOTNET_gcServer=0 \
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DOTNET_GCConserveMemory=9 \
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dotnet publish "$project_root/Himegari.csproj" \
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--configuration ExportRelease \
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--runtime linux-x64 \
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--self-contained true \
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--output "$managed_publish_directory" \
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-p:GodotTargetPlatform=linuxbsd \
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-p:UseSharedCompilation=false \
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-p:BuildInParallel=false \
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-p:RestoreDisableParallel=true \
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-p:DebugType=None \
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-p:DebugSymbols=false
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# With dotnet/embed_build_outputs=false, Godot places publish files outside the PCK. Give the editor only the
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# required profile assembly while it creates the real PCK, then stage the complete prepublish after the editor
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# exits. This avoids making the memory-heavy editor traverse/hash the self-contained runtime and FFmpeg bundle.
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expected_managed_proxy_directory="$repo_root/build/managed-publish-proxy/linux-x64"
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if [[ "$managed_proxy_directory" != "$expected_managed_proxy_directory" || "$managed_proxy_directory" == "/" ]]; then
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echo "refusing to replace unexpected managed proxy directory: $managed_proxy_directory" >&2
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exit 1
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fi
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rm -rf -- "$managed_proxy_directory"
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mkdir -p -- "$managed_proxy_directory"
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cp -- "$managed_publish_directory/Himegari.dll" "$managed_proxy_directory/Himegari.dll"
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real_dotnet="$(command -v dotnet)"
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expected_dotnet_proxy_directory="$repo_root/build/dotnet-export-proxy"
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if [[ "$dotnet_proxy_directory" != "$expected_dotnet_proxy_directory" || "$dotnet_proxy_directory" == "/" ]]; then
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echo "refusing to replace unexpected dotnet proxy directory: $dotnet_proxy_directory" >&2
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exit 1
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fi
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rm -rf -- "$dotnet_proxy_directory"
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mkdir -p -- "$dotnet_proxy_directory"
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cp -- "$script_dir/dotnet_publish_proxy.py" "$dotnet_proxy_directory/dotnet"
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chmod +x "$dotnet_proxy_directory/dotnet"
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if [[ "$export_directory" != "$expected_export_directory" || "$export_directory" == "/" ]]; then
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echo "refusing to replace unexpected export directory: $export_directory" >&2
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exit 1
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@@ -29,9 +81,41 @@ fi
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rm -rf -- "$export_directory"
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mkdir -p -- "$export_directory"
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set +e
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DOTNET_CLI_USE_MSBUILD_SERVER=0 \
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MSBUILDDISABLENODEREUSE=1 \
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UseSharedCompilation=false \
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BuildInParallel=false \
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RestoreDisableParallel=true \
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DOTNET_gcServer=0 \
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DOTNET_GCConserveMemory=9 \
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AGE_REAL_DOTNET="$real_dotnet" \
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AGE_PUBLISH_PROJECT="$project_root/Himegari.csproj" \
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AGE_PREPUBLISHED_OUTPUT="$managed_proxy_directory" \
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AGE_PUBLISH_OUTPUT_ROOT="${TMPDIR:-/tmp}/godot-publish-dotnet" \
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AGE_PUBLISH_ASSEMBLY="Himegari.dll" \
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PATH="$dotnet_proxy_directory:$PATH" \
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XDG_DATA_HOME="$xdg_data_home" "$godot_console" \
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--headless --quit-after 120 --path "$project_root" \
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--export-release "Linux x86_64" "$export_directory/Himegari.x86_64"
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export_status=$?
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set -e
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if [[ $export_status -ne 0 ]]; then
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if [[ $export_status -eq 137 ]]; then
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echo "Godot export was killed with SIGKILL (137); inspect the runner memory cgroup diagnostics." >&2
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fi
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exit "$export_status"
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fi
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managed_export_directory="$export_directory/data_Himegari_linuxbsd_x86_64"
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expected_managed_export_directory="$repo_root/build/export/linux-x64/data_Himegari_linuxbsd_x86_64"
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if [[ "$managed_export_directory" != "$expected_managed_export_directory" || "$managed_export_directory" == "/" ]]; then
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echo "refusing to replace unexpected managed export directory: $managed_export_directory" >&2
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exit 1
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fi
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rm -rf -- "$managed_export_directory"
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mkdir -p -- "$managed_export_directory"
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cp -a -- "$managed_publish_directory/." "$managed_export_directory/"
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python3 -X utf8 "$script_dir/package_linux_x64.py" verify "$export_directory"
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mapfile -t package_outputs < <(
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124
tools/dotnet_publish_proxy.py
Executable file
124
tools/dotnet_publish_proxy.py
Executable file
@@ -0,0 +1,124 @@
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#!/usr/bin/env python3
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"""Stage an exact prepublished payload for Godot's redundant export-time publish.
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All non-publish dotnet commands are delegated to AGE_REAL_DOTNET. A publish is
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accepted only when its configuration, RID, self-contained flag, project, output
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root, and prepublished assembly match the values supplied by the build driver.
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"""
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from __future__ import annotations
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import os
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import shutil
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import sys
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from dataclasses import dataclass
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from pathlib import Path
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@dataclass(frozen=True)
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class PublishRequest:
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project: Path
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configuration: str
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runtime: str
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self_contained: str
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output: Path
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def _option(arguments: list[str], *names: str) -> str | None:
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for index, argument in enumerate(arguments):
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if argument in names:
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if index + 1 >= len(arguments):
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raise ValueError(f"missing value after {argument}")
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return arguments[index + 1]
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for name in names:
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prefix = name + "="
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if argument.startswith(prefix):
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return argument[len(prefix):]
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return None
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def parse_publish(arguments: list[str]) -> PublishRequest:
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if not arguments or arguments[0] != "publish":
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raise ValueError("arguments are not a dotnet publish command")
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project = next(
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(Path(argument) for argument in arguments[1:] if argument.lower().endswith(".csproj")),
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None,
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)
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configuration = _option(arguments, "-c", "--configuration")
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runtime = _option(arguments, "-r", "--runtime")
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self_contained = _option(arguments, "--self-contained")
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output = _option(arguments, "-o", "--output")
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missing = [
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name for name, value in (
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("project", project),
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("configuration", configuration),
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("runtime", runtime),
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("self-contained", self_contained),
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("output", output),
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) if value is None
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]
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if missing:
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raise ValueError("publish command is missing: " + ", ".join(missing))
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assert project is not None and configuration is not None and runtime is not None
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assert self_contained is not None and output is not None
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return PublishRequest(project, configuration, runtime, self_contained, Path(output))
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def _is_within(path: Path, root: Path) -> bool:
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try:
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path.relative_to(root)
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return True
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except ValueError:
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return False
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def stage_publish(request: PublishRequest, environ: dict[str, str]) -> Path:
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expected_project = Path(environ["AGE_PUBLISH_PROJECT"]).resolve()
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source = Path(environ["AGE_PREPUBLISHED_OUTPUT"]).resolve()
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output_root = Path(environ["AGE_PUBLISH_OUTPUT_ROOT"]).resolve()
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assembly = environ["AGE_PUBLISH_ASSEMBLY"]
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output = request.output.resolve()
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if request.project.resolve() != expected_project:
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raise ValueError(f"unexpected publish project: {request.project}")
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if request.configuration != "ExportRelease":
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raise ValueError(f"unexpected publish configuration: {request.configuration}")
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if request.runtime != "linux-x64":
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raise ValueError(f"unexpected publish runtime: {request.runtime}")
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if request.self_contained.lower() != "true":
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raise ValueError(f"publish is not self-contained: {request.self_contained}")
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if output == output_root or not _is_within(output, output_root):
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raise ValueError(f"publish output is outside the reserved root: {output}")
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if not (source / assembly).is_file():
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raise ValueError(f"prepublished assembly was not found: {source / assembly}")
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output.mkdir(parents=True, exist_ok=True)
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if any(output.iterdir()):
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raise ValueError(f"publish output directory is not empty: {output}")
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for child in source.iterdir():
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target = output / child.name
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if child.is_dir():
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shutil.copytree(child, target, symlinks=True)
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else:
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shutil.copy2(child, target, follow_symlinks=False)
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return output
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def main(arguments: list[str] | None = None) -> int:
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args = list(sys.argv[1:] if arguments is None else arguments)
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real_dotnet = os.environ.get("AGE_REAL_DOTNET")
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if not real_dotnet:
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raise ValueError("AGE_REAL_DOTNET is required")
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if not args or args[0] != "publish":
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os.execv(real_dotnet, [real_dotnet, *args])
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request = parse_publish(args)
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output = stage_publish(request, dict(os.environ))
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print(f"publish proxy: staged {output}")
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return 0
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if __name__ == "__main__":
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try:
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raise SystemExit(main())
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except (KeyError, OSError, ValueError) as error:
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print(f"dotnet publish proxy refused request: {error}", file=sys.stderr)
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raise SystemExit(2)
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65
tools/test_dotnet_publish_proxy.py
Executable file
65
tools/test_dotnet_publish_proxy.py
Executable file
@@ -0,0 +1,65 @@
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#!/usr/bin/env python3
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from __future__ import annotations
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import tempfile
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import unittest
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from pathlib import Path
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import dotnet_publish_proxy
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class DotnetPublishProxyTests(unittest.TestCase):
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def test_stages_exact_expected_publish(self) -> None:
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with tempfile.TemporaryDirectory() as temporary:
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root = Path(temporary)
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project = root / "Himegari.csproj"
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project.write_text("<Project />", encoding="utf-8")
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source = root / "prepublished"
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source.mkdir()
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(source / "Himegari.dll").write_bytes(b"managed")
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(source / "libhostfxr.so").write_bytes(b"runtime")
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output_root = root / "godot-publish-dotnet"
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output = output_root / "123-ExportRelease-linux-x64"
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request = dotnet_publish_proxy.parse_publish([
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"publish", str(project), "--self-contained", "true",
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"-c", "ExportRelease", "-r", "linux-x64", "-o", str(output),
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"-p:GodotTargetPlatform=linuxbsd",
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])
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staged = dotnet_publish_proxy.stage_publish(request, {
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"AGE_PUBLISH_PROJECT": str(project),
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"AGE_PREPUBLISHED_OUTPUT": str(source),
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"AGE_PUBLISH_OUTPUT_ROOT": str(output_root),
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"AGE_PUBLISH_ASSEMBLY": "Himegari.dll",
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})
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self.assertEqual(output.resolve(), staged)
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self.assertEqual(b"managed", (staged / "Himegari.dll").read_bytes())
|
||||
self.assertEqual(b"runtime", (staged / "libhostfxr.so").read_bytes())
|
||||
|
||||
def test_rejects_drift_and_output_escape(self) -> None:
|
||||
with tempfile.TemporaryDirectory() as temporary:
|
||||
root = Path(temporary)
|
||||
project = root / "Himegari.csproj"
|
||||
project.write_text("<Project />", encoding="utf-8")
|
||||
source = root / "prepublished"
|
||||
source.mkdir()
|
||||
(source / "Himegari.dll").write_bytes(b"managed")
|
||||
environment = {
|
||||
"AGE_PUBLISH_PROJECT": str(project),
|
||||
"AGE_PREPUBLISHED_OUTPUT": str(source),
|
||||
"AGE_PUBLISH_OUTPUT_ROOT": str(root / "reserved"),
|
||||
"AGE_PUBLISH_ASSEMBLY": "Himegari.dll",
|
||||
}
|
||||
wrong_runtime = dotnet_publish_proxy.PublishRequest(
|
||||
project, "ExportRelease", "win-x64", "true", root / "reserved/output"
|
||||
)
|
||||
with self.assertRaisesRegex(ValueError, "runtime"):
|
||||
dotnet_publish_proxy.stage_publish(wrong_runtime, environment)
|
||||
escaped = dotnet_publish_proxy.PublishRequest(
|
||||
project, "ExportRelease", "linux-x64", "true", root / "outside"
|
||||
)
|
||||
with self.assertRaisesRegex(ValueError, "outside"):
|
||||
dotnet_publish_proxy.stage_publish(escaped, environment)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
@@ -32,6 +32,7 @@ CORE_TESTS = (
|
||||
"test_validate.py",
|
||||
"test_install_godot_templates.py",
|
||||
"test_package_linux_x64.py",
|
||||
"test_dotnet_publish_proxy.py",
|
||||
"test_diff_optrace.py",
|
||||
"test_engine_ctx.py",
|
||||
"test_ghidra_handler_map.py",
|
||||
|
||||
Reference in New Issue
Block a user