Record Linux runtime validation

This commit is contained in:
gamer147
2026-08-01 04:39:36 -04:00
parent 8b7182c0d8
commit 3eba20d198

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@@ -30,9 +30,13 @@ The VM and content pipeline are already mostly platform-neutral:
The sole movie path now uses the project-owned FFmpeg C ABI rather than a Windows multimedia API. Reproducible
Windows-x64 and Linux-x64 native bundles are built and staged. A committed Godot 4.7 .NET Linux-x64 preset and
guarded exporter produce a self-contained artifact whose headless self-test passes under Ubuntu/WSL with the
portable TextServer backend and installed Noto CJK fonts. This establishes the packaged loader, archive, font,
managed host, and teardown paths; a real Linux desktop must still validate window/input/audio behavior and a
case-sensitive install/profile. The accepted DirectShow fallback was deleted after the corpus and audible
portable TextServer backend and installed Noto CJK fonts. A subsequent WSLg interactive run created the Linux
window, accepted title/menu input, rendered both opening movies with sound, and progressed naturally into SC0000.
This establishes the packaged loader, archive, font, window/input, movie audio/presentation, managed host, and
teardown paths. Slight A/V desynchronization also occurs on Windows and remains a shared runtime follow-up rather
than a Linux-only portability blocker. A complete combined game/export installation copied to WSL ext4 passed
hash verification plus headless and windowed executable-directory runs; mixed-case fixtures and fresh interactive
profile/save behavior remain to validate. The accepted DirectShow fallback was deleted after the corpus and audible
LOGO/OP/CHAPTER gates passed. There are also softer Windows assumptions that should be tested or replaced before
claiming portable exports.
@@ -210,8 +214,20 @@ performs a bounded Godot shutdown, verifies the complete artifact, and rejects W
x86-64 executable, PCK, self-contained .NET runtime, and local FFmpeg bundle passed `--selftest` under Ubuntu/WSL
against an explicit installed-game path using the portable text backend, with a clean exit and no Godot errors or
leaked-object warning. Minimal Ubuntu required `fonts-noto-cjk`; before installation the exact same artifact
failed explicitly on Japanese glyph U+59EB. This gate does not establish a real Linux desktop window, physical
input, audible output/timing, or case-sensitive install/profile behavior.
failed explicitly on Japanese glyph U+59EB. After WSLg was enabled, the same artifact also opened windowed,
accepted normal title/menu input, displayed both opening movies, and reached SC0000 through the natural startup
path. Both movies produced audible output; the slight A/V desynchronization also reproduces on Windows and is
tracked as a shared runtime follow-up rather than a Linux-only defect. This interactive acceptance establishes
WSLg window/input/movie/audio presentation, but not native-desktop compositor/driver behavior or case-sensitive
install/profile behavior.
The ext4 installation gate copies the complete 67-file pristine game installation and the three-part Linux export
into one combined directory. All source files SHA-256-match after copying, the destination reports ext4, and the
packaged headless selftest discovers `SYS4INI.BIN` from the executable directory without `--game-root`, reads the
installed archives, realizes portable Japanese text, and exits cleanly. This establishes exact-casing installed
content and automatic root discovery on a case-sensitive filesystem. The same combined directory was subsequently
accepted windowed by the user. Deliberately mixed-case synthetic roots and fresh interactive profile/save writes
remain separate gates.
The Windows-x64 installed-corpus gate passed on 2026-07-22 with the pinned dependency: all 213 signature-selected
MPEG payloads opened and reached EOF under a 30-second per-item bound. It decoded all 15,788 frames across twelve