Record Linux runtime validation
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@@ -30,9 +30,13 @@ The VM and content pipeline are already mostly platform-neutral:
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The sole movie path now uses the project-owned FFmpeg C ABI rather than a Windows multimedia API. Reproducible
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Windows-x64 and Linux-x64 native bundles are built and staged. A committed Godot 4.7 .NET Linux-x64 preset and
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guarded exporter produce a self-contained artifact whose headless self-test passes under Ubuntu/WSL with the
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portable TextServer backend and installed Noto CJK fonts. This establishes the packaged loader, archive, font,
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managed host, and teardown paths; a real Linux desktop must still validate window/input/audio behavior and a
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case-sensitive install/profile. The accepted DirectShow fallback was deleted after the corpus and audible
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portable TextServer backend and installed Noto CJK fonts. A subsequent WSLg interactive run created the Linux
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window, accepted title/menu input, rendered both opening movies with sound, and progressed naturally into SC0000.
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This establishes the packaged loader, archive, font, window/input, movie audio/presentation, managed host, and
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teardown paths. Slight A/V desynchronization also occurs on Windows and remains a shared runtime follow-up rather
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than a Linux-only portability blocker. A complete combined game/export installation copied to WSL ext4 passed
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hash verification plus headless and windowed executable-directory runs; mixed-case fixtures and fresh interactive
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profile/save behavior remain to validate. The accepted DirectShow fallback was deleted after the corpus and audible
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LOGO/OP/CHAPTER gates passed. There are also softer Windows assumptions that should be tested or replaced before
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claiming portable exports.
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@@ -210,8 +214,20 @@ performs a bounded Godot shutdown, verifies the complete artifact, and rejects W
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x86-64 executable, PCK, self-contained .NET runtime, and local FFmpeg bundle passed `--selftest` under Ubuntu/WSL
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against an explicit installed-game path using the portable text backend, with a clean exit and no Godot errors or
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leaked-object warning. Minimal Ubuntu required `fonts-noto-cjk`; before installation the exact same artifact
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failed explicitly on Japanese glyph U+59EB. This gate does not establish a real Linux desktop window, physical
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input, audible output/timing, or case-sensitive install/profile behavior.
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failed explicitly on Japanese glyph U+59EB. After WSLg was enabled, the same artifact also opened windowed,
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accepted normal title/menu input, displayed both opening movies, and reached SC0000 through the natural startup
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path. Both movies produced audible output; the slight A/V desynchronization also reproduces on Windows and is
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tracked as a shared runtime follow-up rather than a Linux-only defect. This interactive acceptance establishes
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WSLg window/input/movie/audio presentation, but not native-desktop compositor/driver behavior or case-sensitive
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install/profile behavior.
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The ext4 installation gate copies the complete 67-file pristine game installation and the three-part Linux export
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into one combined directory. All source files SHA-256-match after copying, the destination reports ext4, and the
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packaged headless selftest discovers `SYS4INI.BIN` from the executable directory without `--game-root`, reads the
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installed archives, realizes portable Japanese text, and exits cleanly. This establishes exact-casing installed
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content and automatic root discovery on a case-sensitive filesystem. The same combined directory was subsequently
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accepted windowed by the user. Deliberately mixed-case synthetic roots and fresh interactive profile/save writes
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remain separate gates.
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The Windows-x64 installed-corpus gate passed on 2026-07-22 with the pinned dependency: all 213 signature-selected
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MPEG payloads opened and reached EOF under a 30-second per-item bound. It decoded all 15,788 frames across twelve
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