Compare commits

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7 Commits

Author SHA1 Message Date
gamer147
834d6a3a83 Better alignment, still needs work 2026-04-10 09:56:43 -04:00
gamer147
676c82c4e5 Weird alignments 2026-04-10 09:46:39 -04:00
gamer147
e2d23bec48 Actual rewire coming soon 2026-04-10 09:34:52 -04:00
gamer147
b01d8c6648 Unit panel rewire 2026-04-10 09:29:36 -04:00
gamer147
f6ac31b52e Level updates 2026-04-09 18:19:07 -04:00
gamer147
9b1d6e8c8f More UI stuff, fancy number display (needs work) 2026-04-09 12:03:31 -04:00
gamer147
664c9694de Working on look and feel 2026-04-09 08:24:54 -04:00
19 changed files with 638 additions and 66 deletions

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* Reogranize files
* Singletons named 'XXXServer'
* Dialogue scene command system (ShowText, ShowSprite, MoveSprite, PlaySound, ChangeBackground, etc)
* Need to figure out more complicated systems like choices, script eval, conditionals, jumping, etc. Probably end up wanting a DialogueEditor or just making them gdscripts and being done with it
* Finish Dialogue Scene (fast forward, auto, history functionality, etc)
* Units have an AppearanceInfo component that has a dictionary of str, UnitAppearance. UnitAppearance stores idle sprite, walking sprite, back, front, portrait, etc. AppearanceInfo specifies the current UnitAppearance and has methods for getting that data
* Finish main menu
* Game Start screen
* Load Data Screen
@@ -12,6 +10,5 @@
* Battle View
* Fog of war
* Basic map editor (test map data will be harder to craft the more we add)
* Walking animations
* Start plugging in the Himegari UI
* Dialog boxes

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@@ -50,121 +158,260 @@ grow_horizontal = 2
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unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
empty_chip_texture = SubResource("AtlasTexture_eskga")
filled_chip_texture = SubResource("AtlasTexture_14b7f")
[node name="TextureRect" type="TextureRect" parent="UIBase/UnitPanel/UnitHealth" unique_id=668812970]
layout_mode = 2
size_flags_vertical = 0
texture = SubResource("AtlasTexture_manhy")
[node name="HealthNumber" parent="UIBase/UnitPanel/UnitHealth" unique_id=1442983008 instance=ExtResource("5_55shj")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
sprite_sheet = SubResource("AtlasTexture_ox7qj")
number_sprite_width = 13
number_sprite_height = 15
[node name="UnitSP" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=514403074]
layout_mode = 0
offset_left = 1.0
offset_top = 133.0
offset_right = 225.0
offset_bottom = 151.0
[node name="SPChipBar" parent="UIBase/UnitPanel/UnitSP" unique_id=374103132 instance=ExtResource("6_gqe5k")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
empty_chip_texture = SubResource("AtlasTexture_yhw6j")
filled_chip_texture = SubResource("AtlasTexture_kdblo")
[node name="TextureRect" type="TextureRect" parent="UIBase/UnitPanel/UnitSP" unique_id=805168370]
layout_mode = 2
size_flags_vertical = 0
texture = SubResource("AtlasTexture_vj7wc")
[node name="SPNumber" parent="UIBase/UnitPanel/UnitSP" unique_id=442319509 instance=ExtResource("5_55shj")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
sprite_sheet = SubResource("AtlasTexture_ox7qj")
number_sprite_width = 13
number_sprite_height = 15
[node name="UnitFS" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=1209088756]
layout_mode = 0
offset_left = 1.0
offset_top = 160.0
offset_right = 225.0
offset_bottom = 178.0
[node name="FSChipBar" parent="UIBase/UnitPanel/UnitFS" unique_id=1380843979 instance=ExtResource("6_gqe5k")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
empty_chip_texture = SubResource("AtlasTexture_kd55s")
filled_chip_texture = SubResource("AtlasTexture_alhr0")
[node name="TextureRect" type="TextureRect" parent="UIBase/UnitPanel/UnitFS" unique_id=1340673242]
layout_mode = 2
size_flags_vertical = 0
texture = SubResource("AtlasTexture_r8i3r")
[node name="FSNumber" parent="UIBase/UnitPanel/UnitFS" unique_id=1558008542 instance=ExtResource("5_55shj")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
sprite_sheet = SubResource("AtlasTexture_ox7qj")
number_sprite_width = 13
number_sprite_height = 15

View File

@@ -0,0 +1,28 @@
[gd_scene format=3 uid="uid://bc5a7tb0my6n5"]
[ext_resource type="Script" uid="uid://biud4ob4h0rrs" path="res://scripts/ui/stylized_number_display.gd" id="1_s5s2y"]
[ext_resource type="Texture2D" uid="uid://cavpqnd0qqoou" path="res://assets/ui/SO008B.BMP" id="2_b1oqg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_b1oqg"]
atlas = ExtResource("2_b1oqg")
region = Rect2(546, 839, 272, 39)
[node name="StylizedNumberDisplay" type="Control" unique_id=702997768]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_s5s2y")
sprite_sheet = SubResource("AtlasTexture_b1oqg")
[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=2089310026]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 2

View File

@@ -25,7 +25,7 @@ func _on_unit_unit_allegiance_changed(_unit: Unit, allegiance: UnitAllegiance) -
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fhs1y"]
shader = ExtResource("3_fhs1y")
shader_parameter/key_color = Color(0, 1, 0, 1)
shader_parameter/threshold = 0.01
shader_parameter/threshold = 0.010000000475
[sub_resource type="AtlasTexture" id="AtlasTexture_fhs1y"]
atlas = ExtResource("3_on614")

View File

@@ -41,3 +41,4 @@ debug_toggle={
textures/canvas_textures/default_texture_filter=0
rendering_device/driver.windows="d3d12"
renderer/rendering_method="mobile"
environment/defaults/default_clear_color=Color(0, 0, 0, 1)

BIN
reference_images/chip.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 55 KiB

View File

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bhtnqu000slm2"
path="res://.godot/imported/chip.png-5735088daa8f24a5994c25e597283774.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://reference_images/chip.png"
dest_files=["res://.godot/imported/chip.png-5735088daa8f24a5994c25e597283774.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -5,6 +5,10 @@
[ext_resource type="Shader" uid="uid://dakre5usldk6r" path="res://shaders/masked_palette_swap.gdshader" id="1_nd71p"]
[ext_resource type="Texture2D" uid="uid://b8td6sv5re6r8" path="res://assets/sprites/grey_castle_spritesheet_mask.bmp" id="2_7ddre"]
[ext_resource type="Texture2D" uid="uid://b20mhn7ca5xyo" path="res://assets/sprites/aux_terrain.BMP" id="5_qjeyg"]
[ext_resource type="Script" uid="uid://csdcbi2gtwrly" path="res://scripts/battle/camera_controller.gd" id="6_wtsjf"]
[ext_resource type="PackedScene" uid="uid://bc5a7tb0my6n5" path="res://prefabs/stylized_number_display.tscn" id="7_rnaij"]
[ext_resource type="PackedScene" uid="uid://8edgswcwdiwu" path="res://prefabs/chip_bar.tscn" id="8_h3xc6"]
[ext_resource type="Texture2D" uid="uid://cavpqnd0qqoou" path="res://assets/ui/SO008B.BMP" id="9_s36qc"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qjeyg"]
texture = ExtResource("1_7ddre")
@@ -53,6 +57,14 @@ region = Rect2(0, 100, 100, 100)
atlas = ExtResource("5_qjeyg")
region = Rect2(210, 0, 41, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_6qxox"]
atlas = ExtResource("9_s36qc")
region = Rect2(249, 272, 3, 14)
[sub_resource type="AtlasTexture" id="AtlasTexture_gthg3"]
atlas = ExtResource("9_s36qc")
region = Rect2(246, 272, 3, 14)
[node name="TestScene" type="Node2D" unique_id=1687841395]
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=265586128]
@@ -66,3 +78,40 @@ texture = SubResource("AtlasTexture_j8ivh")
[node name="Sprite2D2" type="Sprite2D" parent="." unique_id=1517711877]
texture = SubResource("AtlasTexture_3qnke")
[node name="CameraController" type="Camera2D" parent="." unique_id=1277373781]
script = ExtResource("6_wtsjf")
metadata/_custom_type_script = "uid://csdcbi2gtwrly"
[node name="Control" type="Control" parent="." unique_id=794632273]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="StylizedNumberDisplay" parent="Control" unique_id=702997768 instance=ExtResource("7_rnaij")]
layout_mode = 0
anchors_preset = 0
anchor_right = 0.0
anchor_bottom = 0.0
offset_right = 50.0
offset_bottom = 50.0
grow_horizontal = 1
grow_vertical = 1
number_sprite_width = 27
number_sprite_height = 36
value = 1234567890
[node name="ChipBar" parent="Control" unique_id=379110810 instance=ExtResource("8_h3xc6")]
layout_mode = 1
offset_left = -87.0
offset_top = -101.0
offset_right = -37.0
offset_bottom = -1.0
value = 5
max_value = 5
max_chips_per_row = 10
empty_chip_texture = SubResource("AtlasTexture_6qxox")
filled_chip_texture = SubResource("AtlasTexture_gthg3")

View File

@@ -3,9 +3,13 @@ class_name CombatUI extends CanvasLayer
signal fight_confirmed(proposal: CombatProposal)
signal fight_cancelled
@onready var unit_panel: PanelContainer = %UnitPanel
@onready var name_label: Label = %NameLabel
@onready var hp_bar: ProgressBar = %HPBar
@onready var unit_panel: Control = %UnitPanel
@onready var health_chip_bar: ChipBar = %HealthChipBar
@onready var health_number: StylizedNumberDisplay = %HealthNumber
@onready var sp_chip_bar: ChipBar = %SPChipBar
@onready var sp_number: StylizedNumberDisplay = %SPNumber
@onready var fs_chip_bar: ChipBar = %FSChipBar
@onready var fs_number: StylizedNumberDisplay = %FSNumber
@onready var background_tint: ColorRect = %BackgroundTint
@onready var proposal_panel: PanelContainer = %CombatProposalPanel
@@ -59,8 +63,7 @@ func _on_unit_died(deployed: DeployedUnit) -> void:
func _process(_delta: float) -> void:
if _selected_unit and is_instance_valid(_selected_unit):
hp_bar.max_value = _selected_unit.current_stats.max_hp
hp_bar.value = _selected_unit.current_stats.current_hp
_refresh_unit_panel()
func _unhandled_input(event: InputEvent) -> void:
if proposal_panel.visible and event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_RIGHT:
@@ -71,14 +74,24 @@ func _unhandled_input(event: InputEvent) -> void:
func _on_unit_selected_changed(deployed: DeployedUnit, selected: bool) -> void:
if selected:
_selected_unit = deployed
name_label.text = deployed.unit.info.name
hp_bar.max_value = deployed.current_stats.max_hp
hp_bar.value = deployed.current_stats.current_hp
_refresh_unit_panel()
unit_panel.visible = true
else:
_selected_unit = null
unit_panel.visible = false
func _refresh_unit_panel() -> void:
var stats := _selected_unit.current_stats
health_chip_bar.max_value = stats.max_hp
health_chip_bar.value = stats.current_hp
health_number.value = stats.current_hp
sp_chip_bar.max_value = stats.max_sp
sp_chip_bar.value = stats.current_sp
sp_number.value = stats.current_sp
fs_chip_bar.max_value = stats.max_fs
fs_chip_bar.value = stats.current_fs
fs_number.value = stats.current_fs
func show_proposal(proposal: CombatProposal) -> void:
_current_proposal = proposal
_populate_tactic_select(atk_tactic_select, proposal.attacker)

View File

@@ -8,6 +8,7 @@ var scene_registry: Array = [
{ "name": "Battle Test", "path": "res://scenes/views/battle_view.tscn" },
{ "name": "Main Menu", "path": "res://scenes/views/main_menu_view.tscn" },
{ "name": "Dialogue Test", "path": "res://scenes/dialogue_scene.tscn" },
{ "name": "Test Scene", "path": "res://scenes/test_scene.tscn" },
]
var commands: Array[ConsoleCommand] = []

47
scripts/ui/chip_bar.gd Normal file
View File

@@ -0,0 +1,47 @@
class_name ChipBar extends Control
# The value to represent in filled chips. In the future chips may be colored differently above certain thresholds to stop drawing too many
@export var value: int:
set(v):
value = v
if is_node_ready():
_refresh()
# The total number of chips. If value is less than this, those chips should be empty.
@export var max_value: int:
set(v):
max_value = v
if is_node_ready():
_refresh()
# Configures the size of the hflow based on the chip texture size.
@export var max_chips_per_row: int
# The texture for an empty chip
@export var empty_chip_texture: Texture2D
# The texture for a filled chip
@export var filled_chip_texture: Texture2D
@onready var _container: HFlowContainer = $HFlowContainer
func _ready() -> void:
_refresh()
func _refresh() -> void:
for child in _container.get_children():
child.queue_free()
if filled_chip_texture and max_chips_per_row > 0:
var chip_width := filled_chip_texture.get_width()
_container.custom_minimum_size.x = chip_width * max_chips_per_row
for i in max_value:
var tex_rect := TextureRect.new()
if i < value:
tex_rect.texture = filled_chip_texture
else:
tex_rect.texture = empty_chip_texture
_container.add_child(tex_rect)

View File

@@ -0,0 +1 @@
uid://cvmmsm13nyr62

View File

@@ -0,0 +1,44 @@
class_name StylizedNumberDisplay extends Control
@export var sprite_sheet: AtlasTexture
@export var number_sprite_width: int
@export var number_sprite_height: int
@export var value: int = 0:
set(v):
value = v
if is_node_ready():
_refresh()
@onready var _container: HBoxContainer = %HBoxContainer
func _ready() -> void:
_refresh()
func _get_minimum_size() -> Vector2:
var digit_count := str(absi(value)).length()
var spacing: int = _container.get_theme_constant("separation") if is_node_ready() else 0
var total_width: int = digit_count * number_sprite_width + maxi(digit_count - 1, 0) * spacing
return Vector2(total_width, number_sprite_height)
func _refresh() -> void:
for child in _container.get_children():
child.queue_free()
var digits := str(absi(value))
for i in digits.length():
var digit := digits[i].to_int()
var atlas_tex := AtlasTexture.new()
atlas_tex.atlas = sprite_sheet.atlas
atlas_tex.region = Rect2(
sprite_sheet.region.position.x + digit * number_sprite_width,
sprite_sheet.region.position.y,
number_sprite_width,
number_sprite_height,
)
var tex_rect := TextureRect.new()
tex_rect.texture = atlas_tex
_container.add_child(tex_rect)
update_minimum_size()

View File

@@ -0,0 +1 @@
uid://biud4ob4h0rrs