Combat base added

This commit is contained in:
gamer147
2026-04-02 08:29:24 -04:00
parent 470e89b15b
commit ce92c6e435
14 changed files with 402 additions and 18 deletions

View File

@@ -2,9 +2,18 @@ shader_type canvas_item;
uniform sampler2D flag_mask : source_color, hint_default_black;
uniform vec4 team_color : source_color = vec4(1.0, 0.0, 0.0, 1.0); // red by default
uniform float chroma_threshold : hint_range(0.0, 1.0) = 0.01;
void fragment() {
vec4 base = texture(TEXTURE, UV);
vec4 base = texture(TEXTURE, UV);
// --- Chroma key: discard near-black pixels ---
float max_channel = max(base.r, max(base.g, base.b));
if (max_channel < chroma_threshold) {
discard;
}
// --- Palette swap using masks ---
float mask = texture(flag_mask, UV).r; // 1.0 on flag pixels, 0.0 on castle
// Use the grey luminance as a brightness multiplier on the team color