Change how map loading works

This commit is contained in:
gamer147
2026-04-01 17:48:47 -04:00
parent 0233cb6f46
commit 470e89b15b
6 changed files with 84 additions and 56 deletions

View File

@@ -10,6 +10,17 @@ signal tile_hovered(coords: Vector2i)
const TILE_SIZE := 48.0
const SOURCE_ID: int = 0
var _pending_layout: String
var _pending_units: Array[Dictionary] = []
func _ready() -> void:
if _pending_layout:
_apply_layout(_pending_layout)
for entry in _pending_units:
_apply_deploy(entry.unit, entry.coords)
_pending_units.clear()
func snap_to_grid(pos: Vector2) -> Vector2:
return Vector2(floorf(pos.x / TILE_SIZE), floorf(pos.y / TILE_SIZE)) * TILE_SIZE
@@ -31,6 +42,37 @@ func draw_floor(coords: Vector2i) -> void:
func draw_custom(coords: Vector2i, tile_coords: Vector2i) -> void:
tile_map.set_cell(coords, SOURCE_ID, tile_coords)
func load_map(layout: String) -> void:
if is_node_ready():
_apply_layout(layout)
else:
_pending_layout = layout
func deploy_unit(unit: Unit, coords: Vector2i) -> void:
if is_node_ready():
_apply_deploy(unit, coords)
else:
_pending_units.append({unit = unit, coords = coords})
func _apply_layout(layout: String) -> void:
var rows := layout.split("\n")
for y in rows.size():
for x in rows[y].length():
var coords := Vector2i(x, y)
match rows[y][x]:
"#":
draw_wall(coords)
".":
draw_floor(coords)
func _apply_deploy(unit: Unit, coords: Vector2i) -> void:
unit.position = coords_to_world(coords)
add_child(unit)
func is_wall(coords: Vector2i) -> bool:
return tile_map.get_cell_atlas_coords(coords) == tile_set.wall_tile_coords

View File

@@ -72,9 +72,8 @@ func _select_unit(unit: Unit) -> void:
func _get_unit_at(world_pos: Vector2) -> Unit:
var snapped := dl_map.snap_to_grid(world_pos)
for child in get_parent().get_children():
if child is Unit:
var unit_snapped := dl_map.snap_to_grid(child.global_position)
if unit_snapped == snapped:
return child
for unit: Unit in get_tree().get_nodes_in_group("units"):
var unit_snapped := dl_map.snap_to_grid(unit.global_position)
if unit_snapped == snapped:
return unit
return null

View File

@@ -2,13 +2,9 @@
[ext_resource type="PackedScene" uid="uid://cy7r0udfcsqbn" path="res://prefabs/combat_ui.tscn" id="1_5jbmu"]
[ext_resource type="PackedScene" uid="uid://dkhyh5ce4iuk3" path="res://prefabs/combat_map.tscn" id="1_7abyo"]
[ext_resource type="Script" uid="uid://c8xb86ty7rduf" path="res://scripts/test_map_generator.gd" id="2_ekcfv"]
[ext_resource type="Script" uid="uid://csdcbi2gtwrly" path="res://scripts/camera_controller.gd" id="3_cam"]
[ext_resource type="Script" uid="uid://dfojm3n0em4ef" path="res://nodes/player_controller.gd" id="4_s5ga2"]
[ext_resource type="AudioStream" uid="uid://dsikulned64qt" path="res://assets/music/combat_bgm_01.OGG" id="6_0yobm"]
[ext_resource type="PackedScene" uid="uid://b6a7nlnf58mc4" path="res://prefabs/unit.tscn" id="6_rfoto"]
[ext_resource type="Resource" uid="uid://dufi2h00j5vrq" path="res://resources/allegiance_types/player_allegiance.tres" id="7_0wg56"]
[ext_resource type="Resource" uid="uid://cuc7kkknpsr1g" path="res://resources/allegiance_types/enemy_allegiance.tres" id="8_w105o"]
[node name="CombatTest" type="Node2D" unique_id=855645983]
@@ -24,12 +20,6 @@ dl_map = NodePath("../CombatMap")
zoom = Vector2(1.5, 1.5)
script = ExtResource("3_cam")
[node name="TestMapGenerator" type="Node" parent="." unique_id=833658301 node_paths=PackedStringArray("dl_map")]
script = ExtResource("2_ekcfv")
dl_map = NodePath("../CombatMap")
unit_template = ExtResource("6_rfoto")
player_allegiance = ExtResource("7_0wg56")
enemy_allegiance = ExtResource("8_w105o")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1057500234]
stream = ExtResource("6_0yobm")

View File

@@ -7,9 +7,45 @@
resource_name = "StartButton"
script/source = "extends Button
const COMBAT_SCENE = preload(\"res://scenes/combat_test.tscn\")
const UNIT_SCENE = preload(\"res://prefabs/unit.tscn\")
const PLAYER_ALLEGIANCE = preload(\"res://resources/allegiance_types/player_allegiance.tres\")
const ENEMY_ALLEGIANCE = preload(\"res://resources/allegiance_types/enemy_allegiance.tres\")
const MAP_LAYOUT := \"\"\"\\
#####
#...#
#...#
#...#
#####\"\"\"
func _pressed() -> void:
get_parent().queue_free()
get_tree().change_scene_to_file(\"res://scenes/combat_test.tscn\")
var combat_instance := COMBAT_SCENE.instantiate()
var combat_map: CombatMap = combat_instance.find_child(\"CombatMap\")
combat_map.load_map(MAP_LAYOUT)
var player_unit: Unit = UNIT_SCENE.instantiate()
player_unit.stat_template = UnitStats.new(50)
player_unit.info_template = UnitInfo.new()
player_unit.info_template.name = \"Putit\"
player_unit.allegiance_template = PLAYER_ALLEGIANCE
combat_map.deploy_unit(player_unit, Vector2i(2, 2))
var enemy_unit: Unit = UNIT_SCENE.instantiate()
enemy_unit.stat_template = UnitStats.new(50)
enemy_unit.info_template = UnitInfo.new()
enemy_unit.info_template.name = \"Putit\"
enemy_unit.allegiance_template = ENEMY_ALLEGIANCE
combat_map.deploy_unit(enemy_unit, Vector2i(2, 1))
var tree := get_tree()
var root := tree.root
var current_scene := tree.current_scene
root.remove_child(current_scene)
current_scene.queue_free()
root.add_child(combat_instance)
tree.current_scene = combat_instance
"
[sub_resource type="GDScript" id="GDScript_ekxnf"]

View File

@@ -1,38 +0,0 @@
extends Node
const GRID_SIZE := 5
@export var dl_map: CombatMap
@export var unit_template: PackedScene
@export var player_allegiance: UnitAllegiance
@export var enemy_allegiance: UnitAllegiance
func _ready() -> void:
for x in GRID_SIZE:
for y in GRID_SIZE:
var pos := Vector2i(x, y)
var is_edge := x == 0 or x == GRID_SIZE - 1 or y == 0 or y == GRID_SIZE - 1
if is_edge:
dl_map.draw_wall(pos)
else:
dl_map.draw_floor(pos)
# Create a putit at the center belonging to the player
var center := Vector2i(GRID_SIZE / 2, GRID_SIZE / 2)
var unit: Unit = unit_template.instantiate()
unit.stat_template = UnitStats.new(50)
unit.info_template = UnitInfo.new()
unit.allegiance_template = player_allegiance
unit.info_template.name = "Putit"
unit.position = dl_map.coords_to_world(center)
get_parent().add_child.call_deferred(unit)
# Create a putit at one above the center belonging to the enemy
var center_enemy := Vector2i(GRID_SIZE / 2, (GRID_SIZE / 2) - 1)
var enemy_unit: Unit = unit_template.instantiate()
enemy_unit.stat_template = UnitStats.new(50)
enemy_unit.info_template = UnitInfo.new()
enemy_unit.allegiance_template = enemy_allegiance
enemy_unit.info_template.name = "Putit"
enemy_unit.position = dl_map.coords_to_world(center_enemy)
get_parent().add_child.call_deferred(enemy_unit)

View File

@@ -1 +0,0 @@
uid://c8xb86ty7rduf