Combat base added
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@@ -25,11 +25,9 @@ func _ready() -> void:
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func snap_to_grid(pos: Vector2) -> Vector2:
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return Vector2(floorf(pos.x / TILE_SIZE), floorf(pos.y / TILE_SIZE)) * TILE_SIZE
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func world_to_coords(pos: Vector2) -> Vector2i:
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return Vector2i(snap_to_grid(pos) / TILE_SIZE)
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func coords_to_world(coords: Vector2i) -> Vector2:
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return Vector2(coords) * TILE_SIZE
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