Organization updates

This commit is contained in:
gamer147
2026-04-06 21:32:01 -04:00
parent 612e88579d
commit 85f593cf56
10 changed files with 103 additions and 389 deletions

View File

@@ -5,8 +5,8 @@ signal close_requested
var active_scene_container: Node
var scene_registry: Array = [
{ "name": "Battle Test", "path": "res://scenes/strategy_phase.tscn" },
{ "name": "Main Menu", "path": "res://scenes/main_menu.tscn" },
{ "name": "Battle Test", "path": "res://scenes/views/battle_view.tscn" },
{ "name": "Main Menu", "path": "res://scenes/views/main_menu_view.tscn" },
{ "name": "Dialogue Test", "path": "res://scenes/dialogue_scene.tscn" },
]

View File

@@ -3,7 +3,7 @@ class_name Game extends Node
@onready var debug_menu: DebugMenu = $DebugMenu
@onready var active_scene_container: Node = $ActiveSceneContainer
var _default_scene: PackedScene = preload("res://scenes/main_menu.tscn")
var _default_scene: PackedScene = preload("res://scenes/views/main_menu_view.tscn")
func _ready() -> void:
debug_menu.active_scene_container = active_scene_container

View File

@@ -63,4 +63,3 @@ func _on_fight_cancelled() -> void:
func _set_input_disabled(disabled: bool) -> void:
player_controller.input_disabled = disabled
combat_map.set_highlight_enabled(not disabled)