Files
MaidEngine/nodes/game.gd
2026-04-06 21:32:01 -04:00

32 lines
970 B
GDScript

class_name Game extends Node
@onready var debug_menu: DebugMenu = $DebugMenu
@onready var active_scene_container: Node = $ActiveSceneContainer
var _default_scene: PackedScene = preload("res://scenes/views/main_menu_view.tscn")
func _ready() -> void:
debug_menu.active_scene_container = active_scene_container
debug_menu.close_requested.connect(_close_debug_menu)
debug_menu.visible = false
var instance := _default_scene.instantiate()
active_scene_container.add_child(instance)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("debug_toggle"):
_toggle_debug_menu()
func _toggle_debug_menu() -> void:
if debug_menu.visible:
_close_debug_menu()
else:
_open_debug_menu()
func _open_debug_menu() -> void:
debug_menu.visible = true
active_scene_container.process_mode = Node.PROCESS_MODE_DISABLED
func _close_debug_menu() -> void:
debug_menu.visible = false
active_scene_container.process_mode = Node.PROCESS_MODE_INHERIT