Better alignment, still needs work
This commit is contained in:
@@ -84,7 +84,7 @@ load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.c
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[sub_resource type="AtlasTexture" id="AtlasTexture_alhr0"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_alhr0"]
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atlas = SubResource("CompressedTexture2D_4lqfr")
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atlas = SubResource("CompressedTexture2D_4lqfr")
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region = Rect2(255, 272, 3, 9)
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region = Rect2(258, 272, 3, 9)
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_eajv6"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_eajv6"]
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load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
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load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
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@@ -337,12 +337,13 @@ offset_left = 1.0
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offset_top = 103.0
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offset_top = 103.0
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offset_right = 225.0
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offset_right = 225.0
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offset_bottom = 131.0
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offset_bottom = 131.0
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alignment = 2
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[node name="HealthChipBar" parent="UIBase/UnitPanel/UnitHealth" unique_id=379110810 instance=ExtResource("6_gqe5k")]
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[node name="HealthChipBar" parent="UIBase/UnitPanel/UnitHealth" unique_id=379110810 instance=ExtResource("6_gqe5k")]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 0
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size_flags_horizontal = 3
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max_chips_per_row = 100
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size_flags_vertical = 4
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empty_chip_texture = SubResource("AtlasTexture_eskga")
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empty_chip_texture = SubResource("AtlasTexture_eskga")
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filled_chip_texture = SubResource("AtlasTexture_14b7f")
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filled_chip_texture = SubResource("AtlasTexture_14b7f")
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@@ -361,7 +362,7 @@ number_sprite_height = 15
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[node name="UnitSP" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=514403074]
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[node name="UnitSP" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=514403074]
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layout_mode = 0
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layout_mode = 0
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offset_left = 185.0
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offset_left = 1.0
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offset_top = 133.0
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offset_top = 133.0
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offset_right = 225.0
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offset_right = 225.0
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offset_bottom = 151.0
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offset_bottom = 151.0
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@@ -369,8 +370,8 @@ offset_bottom = 151.0
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[node name="SPChipBar" parent="UIBase/UnitPanel/UnitSP" unique_id=374103132 instance=ExtResource("6_gqe5k")]
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[node name="SPChipBar" parent="UIBase/UnitPanel/UnitSP" unique_id=374103132 instance=ExtResource("6_gqe5k")]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 0
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size_flags_horizontal = 3
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max_chips_per_row = 100
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size_flags_vertical = 4
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empty_chip_texture = SubResource("AtlasTexture_yhw6j")
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empty_chip_texture = SubResource("AtlasTexture_yhw6j")
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filled_chip_texture = SubResource("AtlasTexture_kdblo")
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filled_chip_texture = SubResource("AtlasTexture_kdblo")
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@@ -389,7 +390,7 @@ number_sprite_height = 15
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[node name="UnitFS" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=1209088756]
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[node name="UnitFS" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=1209088756]
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layout_mode = 0
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layout_mode = 0
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offset_left = 185.0
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offset_left = 1.0
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offset_top = 160.0
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offset_top = 160.0
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offset_right = 225.0
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offset_right = 225.0
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offset_bottom = 178.0
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offset_bottom = 178.0
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@@ -397,8 +398,8 @@ offset_bottom = 178.0
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[node name="FSChipBar" parent="UIBase/UnitPanel/UnitFS" unique_id=1380843979 instance=ExtResource("6_gqe5k")]
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[node name="FSChipBar" parent="UIBase/UnitPanel/UnitFS" unique_id=1380843979 instance=ExtResource("6_gqe5k")]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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size_flags_vertical = 0
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size_flags_horizontal = 3
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max_chips_per_row = 100
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size_flags_vertical = 4
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empty_chip_texture = SubResource("AtlasTexture_kd55s")
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empty_chip_texture = SubResource("AtlasTexture_kd55s")
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filled_chip_texture = SubResource("AtlasTexture_alhr0")
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filled_chip_texture = SubResource("AtlasTexture_alhr0")
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BIN
reference_images/chip.png
Normal file
BIN
reference_images/chip.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 55 KiB |
40
reference_images/chip.png.import
Normal file
40
reference_images/chip.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bhtnqu000slm2"
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path="res://.godot/imported/chip.png-5735088daa8f24a5994c25e597283774.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://reference_images/chip.png"
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dest_files=["res://.godot/imported/chip.png-5735088daa8f24a5994c25e597283774.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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