Better alignment, still needs work
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@@ -84,7 +84,7 @@ load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.c
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[sub_resource type="AtlasTexture" id="AtlasTexture_alhr0"]
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atlas = SubResource("CompressedTexture2D_4lqfr")
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region = Rect2(255, 272, 3, 9)
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region = Rect2(258, 272, 3, 9)
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_eajv6"]
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load_path = "res://.godot/imported/SO008B.BMP-57a2d92123e6b32a5ec6367855ebadf6.ctex"
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@@ -337,12 +337,13 @@ offset_left = 1.0
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offset_top = 103.0
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offset_right = 225.0
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offset_bottom = 131.0
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alignment = 2
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[node name="HealthChipBar" parent="UIBase/UnitPanel/UnitHealth" unique_id=379110810 instance=ExtResource("6_gqe5k")]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 0
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max_chips_per_row = 100
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size_flags_horizontal = 3
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size_flags_vertical = 4
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empty_chip_texture = SubResource("AtlasTexture_eskga")
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filled_chip_texture = SubResource("AtlasTexture_14b7f")
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@@ -361,7 +362,7 @@ number_sprite_height = 15
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[node name="UnitSP" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=514403074]
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layout_mode = 0
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offset_left = 185.0
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offset_left = 1.0
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offset_top = 133.0
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offset_right = 225.0
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offset_bottom = 151.0
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@@ -369,8 +370,8 @@ offset_bottom = 151.0
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[node name="SPChipBar" parent="UIBase/UnitPanel/UnitSP" unique_id=374103132 instance=ExtResource("6_gqe5k")]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 0
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max_chips_per_row = 100
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size_flags_horizontal = 3
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size_flags_vertical = 4
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empty_chip_texture = SubResource("AtlasTexture_yhw6j")
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filled_chip_texture = SubResource("AtlasTexture_kdblo")
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@@ -389,7 +390,7 @@ number_sprite_height = 15
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[node name="UnitFS" type="HBoxContainer" parent="UIBase/UnitPanel" unique_id=1209088756]
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layout_mode = 0
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offset_left = 185.0
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offset_left = 1.0
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offset_top = 160.0
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offset_right = 225.0
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offset_bottom = 178.0
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@@ -397,8 +398,8 @@ offset_bottom = 178.0
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[node name="FSChipBar" parent="UIBase/UnitPanel/UnitFS" unique_id=1380843979 instance=ExtResource("6_gqe5k")]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 0
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max_chips_per_row = 100
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size_flags_horizontal = 3
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size_flags_vertical = 4
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empty_chip_texture = SubResource("AtlasTexture_kd55s")
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filled_chip_texture = SubResource("AtlasTexture_alhr0")
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