Testing chip bar
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@@ -38,10 +38,11 @@ func _refresh() -> void:
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var chip_width := filled_chip_texture.get_width()
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_container.custom_minimum_size.x = chip_width * max_chips_per_row
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var empty_count := max_value - value
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for i in max_value:
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var tex_rect := TextureRect.new()
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if i < value:
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tex_rect.texture = filled_chip_texture
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else:
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if i < empty_count:
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tex_rect.texture = empty_chip_texture
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else:
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tex_rect.texture = filled_chip_texture
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_container.add_child(tex_rect)
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