Appearance sets

This commit is contained in:
gamer147
2026-04-09 07:58:58 -04:00
parent b807e9897d
commit 6b46d1c274
23 changed files with 445 additions and 81 deletions

View File

@@ -5,6 +5,35 @@ class_name DeployedUnitStats extends Resource
@export var current_sp: int
@export var current_fs: int
# Passthrough accessors. Future buff/debuff layers can override these
# without mutating the underlying UnitStats template.
var max_hp: int:
get: return unit_stats.max_hp
var max_sp: int:
get: return unit_stats.max_sp
var max_fs: int:
get: return unit_stats.max_fs
var phys_atk: int:
get: return unit_stats.phys_atk
var phys_def: int:
get: return unit_stats.phys_def
var magic_atk: int:
get: return unit_stats.magic_atk
var magic_def: int:
get: return unit_stats.magic_def
var hit: int:
get: return unit_stats.hit
var atk_range: int:
get: return unit_stats.atk_range
var spd: int:
get: return unit_stats.spd
var eva: int:
get: return unit_stats.eva
var lck: int:
get: return unit_stats.lck
var mov: int:
get: return unit_stats.mov
static func from_unit_stats(source: UnitStats) -> DeployedUnitStats:
var stats := DeployedUnitStats.new()
stats.unit_stats = source