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MaidEngine/scripts/battle/deployed_units/deployed_unit_stats.gd
2026-04-09 07:58:58 -04:00

44 lines
1.1 KiB
GDScript

class_name DeployedUnitStats extends Resource
@export var unit_stats: UnitStats
@export var current_hp: int
@export var current_sp: int
@export var current_fs: int
# Passthrough accessors. Future buff/debuff layers can override these
# without mutating the underlying UnitStats template.
var max_hp: int:
get: return unit_stats.max_hp
var max_sp: int:
get: return unit_stats.max_sp
var max_fs: int:
get: return unit_stats.max_fs
var phys_atk: int:
get: return unit_stats.phys_atk
var phys_def: int:
get: return unit_stats.phys_def
var magic_atk: int:
get: return unit_stats.magic_atk
var magic_def: int:
get: return unit_stats.magic_def
var hit: int:
get: return unit_stats.hit
var atk_range: int:
get: return unit_stats.atk_range
var spd: int:
get: return unit_stats.spd
var eva: int:
get: return unit_stats.eva
var lck: int:
get: return unit_stats.lck
var mov: int:
get: return unit_stats.mov
static func from_unit_stats(source: UnitStats) -> DeployedUnitStats:
var stats := DeployedUnitStats.new()
stats.unit_stats = source
stats.current_hp = source.max_hp
stats.current_sp = source.max_sp
stats.current_fs = source.max_fs
return stats