Started working on real wall textures, but not suitable for a tilesheet right now unfortunately
This commit is contained in:
@@ -6,6 +6,7 @@
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[ext_resource type="Script" uid="uid://cxl38x2m6sj3w" path="res://scripts/battle/grid_overlay.gd" id="4_jelju"]
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[ext_resource type="Texture2D" uid="uid://b1ks72fiesfrm" path="res://assets/sprites/combat_map_ui.BMP" id="5_mycp7"]
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[ext_resource type="Texture2D" uid="uid://65rmoynep5hy" path="res://assets/sprites/MP000A.BMP" id="6_muxvo"]
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[ext_resource type="Texture2D" uid="uid://b20mhn7ca5xyo" path="res://assets/sprites/aux_terrain.BMP" id="7_mycp7"]
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[sub_resource type="Resource" id="Resource_vcj5e"]
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script = ExtResource("2_8rn0j")
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@@ -65,6 +66,160 @@ texture_region_size = Vector2i(100, 100)
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tile_size = Vector2i(100, 100)
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sources/0 = SubResource("TileSetAtlasSource_mycp7")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e2u25"]
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texture = ExtResource("7_mycp7")
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texture_region_size = Vector2i(50, 50)
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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8:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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0:2/0 = 0
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0:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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8:3/0 = 0
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0:4/0 = 0
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3:4/0 = 0
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4:4/0 = 0
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5:4/0 = 0
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6:4/0 = 0
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7:4/0 = 0
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8:4/0 = 0
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0:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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8:5/0 = 0
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0:6/0 = 0
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3:6/0 = 0
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4:6/0 = 0
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5:6/0 = 0
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6:6/0 = 0
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7:6/0 = 0
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8:6/0 = 0
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0:7/0 = 0
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3:7/0 = 0
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4:7/0 = 0
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5:7/0 = 0
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6:7/0 = 0
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7:7/0 = 0
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8:7/0 = 0
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0:8/0 = 0
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3:8/0 = 0
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4:8/0 = 0
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5:8/0 = 0
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6:8/0 = 0
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7:8/0 = 0
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8:8/0 = 0
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0:9/0 = 0
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3:9/0 = 0
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4:9/0 = 0
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5:9/0 = 0
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6:9/0 = 0
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7:9/0 = 0
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8:9/0 = 0
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0:10/0 = 0
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0:11/0 = 0
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4:11/0 = 0
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0:12/0 = 0
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1:12/0 = 0
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2:12/0 = 0
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3:12/0 = 0
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4:12/0 = 0
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5:12/0 = 0
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6:12/0 = 0
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7:12/0 = 0
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8:12/0 = 0
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0:13/0 = 0
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1:13/0 = 0
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2:13/0 = 0
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3:13/0 = 0
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4:13/0 = 0
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5:13/0 = 0
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6:13/0 = 0
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0:14/0 = 0
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1:14/0 = 0
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2:14/0 = 0
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3:14/0 = 0
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4:14/0 = 0
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5:14/0 = 0
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6:14/0 = 0
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0:15/0 = 0
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1:15/0 = 0
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2:15/0 = 0
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3:15/0 = 0
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4:15/0 = 0
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5:15/0 = 0
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6:15/0 = 0
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0:16/0 = 0
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1:16/0 = 0
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2:16/0 = 0
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3:16/0 = 0
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4:16/0 = 0
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5:16/0 = 0
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6:16/0 = 0
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4:1/0 = 0
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3:1/0 = 0
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2:1/0 = 0
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5:1/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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3:2/0 = 0
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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8:2/0 = 0
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8:1/0 = 0
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7:1/0 = 0
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6:1/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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1:6/0 = 0
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2:6/0 = 0
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1:7/0 = 0
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2:7/0 = 0
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1:8/0 = 0
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2:8/0 = 0
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1:9/0 = 0
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2:9/0 = 0
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1:10/0 = 0
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2:10/0 = 0
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3:10/0 = 0
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4:10/0 = 0
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5:10/0 = 0
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7:10/0 = 0
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8:10/0 = 0
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1:11/0 = 0
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2:11/0 = 0
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3:11/0 = 0
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5:11/0 = 0
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6:11/0 = 0
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7:11/0 = 0
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8:11/0 = 0
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7:13/0 = 0
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8:13/0 = 0
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[sub_resource type="TileSet" id="TileSet_0i5hg"]
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tile_size = Vector2i(50, 50)
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sources/0 = SubResource("TileSetAtlasSource_e2u25")
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[node name="CombatMap" type="Node2D" unique_id=546780706]
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script = ExtResource("1_jyv1f")
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tile_set = SubResource("Resource_vcj5e")
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@@ -83,3 +238,6 @@ offset = Vector2(50, 50)
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[node name="TerrainLayer" type="TileMapLayer" parent="." unique_id=1201875024]
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unique_name_in_owner = true
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tile_set = SubResource("TileSet_e2u25")
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[node name="WallLayer" type="TileMapLayer" parent="." unique_id=1956876936]
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tile_set = SubResource("TileSet_0i5hg")
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