Change how map loading works
This commit is contained in:
@@ -2,13 +2,9 @@
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cy7r0udfcsqbn" path="res://prefabs/combat_ui.tscn" id="1_5jbmu"]
|
||||
[ext_resource type="PackedScene" uid="uid://dkhyh5ce4iuk3" path="res://prefabs/combat_map.tscn" id="1_7abyo"]
|
||||
[ext_resource type="Script" uid="uid://c8xb86ty7rduf" path="res://scripts/test_map_generator.gd" id="2_ekcfv"]
|
||||
[ext_resource type="Script" uid="uid://csdcbi2gtwrly" path="res://scripts/camera_controller.gd" id="3_cam"]
|
||||
[ext_resource type="Script" uid="uid://dfojm3n0em4ef" path="res://nodes/player_controller.gd" id="4_s5ga2"]
|
||||
[ext_resource type="AudioStream" uid="uid://dsikulned64qt" path="res://assets/music/combat_bgm_01.OGG" id="6_0yobm"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6a7nlnf58mc4" path="res://prefabs/unit.tscn" id="6_rfoto"]
|
||||
[ext_resource type="Resource" uid="uid://dufi2h00j5vrq" path="res://resources/allegiance_types/player_allegiance.tres" id="7_0wg56"]
|
||||
[ext_resource type="Resource" uid="uid://cuc7kkknpsr1g" path="res://resources/allegiance_types/enemy_allegiance.tres" id="8_w105o"]
|
||||
|
||||
[node name="CombatTest" type="Node2D" unique_id=855645983]
|
||||
|
||||
@@ -24,12 +20,6 @@ dl_map = NodePath("../CombatMap")
|
||||
zoom = Vector2(1.5, 1.5)
|
||||
script = ExtResource("3_cam")
|
||||
|
||||
[node name="TestMapGenerator" type="Node" parent="." unique_id=833658301 node_paths=PackedStringArray("dl_map")]
|
||||
script = ExtResource("2_ekcfv")
|
||||
dl_map = NodePath("../CombatMap")
|
||||
unit_template = ExtResource("6_rfoto")
|
||||
player_allegiance = ExtResource("7_0wg56")
|
||||
enemy_allegiance = ExtResource("8_w105o")
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1057500234]
|
||||
stream = ExtResource("6_0yobm")
|
||||
|
||||
Reference in New Issue
Block a user