Initial commit

This commit is contained in:
gamer147
2026-04-01 17:16:58 -04:00
commit 0233cb6f46
71 changed files with 2376 additions and 0 deletions

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class_name CameraController extends Camera2D
const DRAG_THRESHOLD := 8.0
var _dragging := false
var _left_pending := false
var _drag_start := Vector2.ZERO
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
match event.button_index:
MOUSE_BUTTON_LEFT:
if event.pressed:
_left_pending = true
_drag_start = event.position
else:
_left_pending = false
if _dragging:
_dragging = false
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
get_viewport().set_input_as_handled()
MOUSE_BUTTON_MIDDLE:
if event.pressed:
_dragging = true
_drag_start = event.position
Input.set_default_cursor_shape(Input.CURSOR_DRAG)
else:
_dragging = false
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
get_viewport().set_input_as_handled()
elif event is InputEventMouseMotion:
if _left_pending and not _dragging:
if event.position.distance_to(_drag_start) >= DRAG_THRESHOLD:
_dragging = true
_left_pending = false
Input.set_default_cursor_shape(Input.CURSOR_DRAG)
if _dragging:
var delta: Vector2 = _drag_start - event.position
_drag_start = event.position
position += delta / zoom
get_viewport().set_input_as_handled()

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uid://csdcbi2gtwrly

33
scripts/combat_ui.gd Normal file
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class_name CombatUI extends CanvasLayer
@onready var unit_panel: PanelContainer = %UnitPanel
@onready var name_label: Label = %NameLabel
@onready var hp_bar: ProgressBar = %HPBar
var _selected_unit: Unit
func _ready() -> void:
unit_panel.visible = false
for unit: Unit in get_tree().get_nodes_in_group("units"):
unit.unit_selected_changed.connect(_on_unit_selected_changed)
get_tree().node_added.connect(_on_node_added)
func _on_node_added(node: Node) -> void:
if node is Unit and node.is_in_group("units"):
node.unit_selected_changed.connect(_on_unit_selected_changed)
func _process(_delta: float) -> void:
if _selected_unit:
hp_bar.max_value = _selected_unit.current_stats.max_hp
hp_bar.value = _selected_unit.current_stats.current_hp
func _on_unit_selected_changed(unit: Unit, selected: bool) -> void:
if selected:
_selected_unit = unit
name_label.text = unit.current_info.name
hp_bar.max_value = unit.current_stats.max_hp
hp_bar.value = unit.current_stats.current_hp
unit_panel.visible = true
else:
_selected_unit = null
unit_panel.visible = false

1
scripts/combat_ui.gd.uid Normal file
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uid://w2wh6gtv3u2l

16
scripts/grid_overlay.gd Normal file
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class_name GridOverlay extends TileMapLayer
const SOURCE_ID = 0
const HIGHLIGHT_SPRITE_ID = Vector2i(0,0)
@onready var targeting_selector: Sprite2D = $TargetingIndicator
func highlight_tile(coords: Vector2i) -> void:
set_cell(coords, SOURCE_ID, HIGHLIGHT_SPRITE_ID)
func clear_tile(coords: Vector2i) -> void:
set_cell(coords)
func target_tile(coords: Vector2i) -> void:
targeting_selector.position = coords * tile_set.tile_size
targeting_selector.visible = true

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uid://cxl38x2m6sj3w

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extends Node
const GRID_SIZE := 5
@export var dl_map: CombatMap
@export var unit_template: PackedScene
@export var player_allegiance: UnitAllegiance
@export var enemy_allegiance: UnitAllegiance
func _ready() -> void:
for x in GRID_SIZE:
for y in GRID_SIZE:
var pos := Vector2i(x, y)
var is_edge := x == 0 or x == GRID_SIZE - 1 or y == 0 or y == GRID_SIZE - 1
if is_edge:
dl_map.draw_wall(pos)
else:
dl_map.draw_floor(pos)
# Create a putit at the center belonging to the player
var center := Vector2i(GRID_SIZE / 2, GRID_SIZE / 2)
var unit: Unit = unit_template.instantiate()
unit.stat_template = UnitStats.new(50)
unit.info_template = UnitInfo.new()
unit.allegiance_template = player_allegiance
unit.info_template.name = "Putit"
unit.position = dl_map.coords_to_world(center)
get_parent().add_child.call_deferred(unit)
# Create a putit at one above the center belonging to the enemy
var center_enemy := Vector2i(GRID_SIZE / 2, (GRID_SIZE / 2) - 1)
var enemy_unit: Unit = unit_template.instantiate()
enemy_unit.stat_template = UnitStats.new(50)
enemy_unit.info_template = UnitInfo.new()
enemy_unit.allegiance_template = enemy_allegiance
enemy_unit.info_template.name = "Putit"
enemy_unit.position = dl_map.coords_to_world(center_enemy)
get_parent().add_child.call_deferred(enemy_unit)

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uid://c8xb86ty7rduf

37
scripts/tile_highlight.gd Normal file
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extends ColorRect
signal tile_hovered(coords: Vector2i)
@export var tile_size: float = 48.0
var _time: float = 0.0
var _previous_coords := Vector2i(INF, INF)
func _ready() -> void:
size = Vector2(tile_size, tile_size)
color = Color(1.0, 1.0, 1.0, 0.25)
mouse_filter = Control.MOUSE_FILTER_IGNORE
func _process(delta: float) -> void:
_time += delta
color.a = 0.25 + 0.1 * sin(_time * 4.0)
var mouse_pos := get_global_mouse_position()
var snapped_pos := _snap_to_grid(mouse_pos)
global_position = snapped_pos
var coords := Vector2i(snapped_pos / tile_size)
if coords != _previous_coords:
_previous_coords = coords
tile_hovered.emit(coords)
func _notification(what: int) -> void:
if what == NOTIFICATION_WM_MOUSE_EXIT:
hide()
elif what == NOTIFICATION_WM_MOUSE_ENTER:
show()
func _snap_to_grid(pos: Vector2) -> Vector2:
return Vector2(floorf(pos.x / tile_size), floorf(pos.y / tile_size)) * tile_size

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uid://b31eyqov8w7bm