Files
LuckerGame/code/Events/PlayerReadyEvent.cs
2023-08-05 22:04:44 -04:00

21 lines
510 B
C#

using Sandbox;
namespace LuckerGame.Events;
public static partial class LuckerEvent
{
public const string LuckerReady = "lucker.luckerReady";
/// <summary>
/// Event is run on the server whenever a lucker changes ready state
/// The event handler is given the lucker that readied up and their new ready state
/// </summary>
[MethodArguments(typeof(Entities.Lucker), typeof(bool))]
public class LuckerReadyAttribute : EventAttribute
{
public LuckerReadyAttribute() : base(LuckerReady)
{
}
}
}