fixed-camera #3

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  • new fixed camera that lets you point to where you want it

terry-races barebones to test fixed camera, going to be updated in a future branch

* new fixed camera that lets you point to where you want it terry-races barebones to test fixed camera, going to be updated in a future branch
fork added 2 commits 2023-08-05 04:25:46 +00:00
para approved these changes 2023-08-05 04:52:23 +00:00
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LGTM

LGTM
fork reviewed 2023-08-05 04:52:44 +00:00
@@ -0,0 +24,4 @@
Players.ForEach( player =>
{
camera = player.Components.Create<FixedCamera>();
camera.LookAt( new Vector3( -110f, 4f, 180f ), Rotation.FromPitch( 45 ) );
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let's make a default fixed camera view for the flat map and add/subtract from it for future fixed-camera gamemodes

let's make a default fixed camera view for the flat map and add/subtract from it for future fixed-camera gamemodes
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git fetch -u origin fixed-camera:fixed-camera
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Reference: TeamLucker/LuckerGame#3