fixed-camera #3
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terry-races barebones to test fixed camera, going to be updated in a future branch
LGTM
@@ -0,0 +24,4 @@Players.ForEach( player =>{camera = player.Components.Create<FixedCamera>();camera.LookAt( new Vector3( -110f, 4f, 180f ), Rotation.FromPitch( 45 ) );let's make a default fixed camera view for the flat map and add/subtract from it for future fixed-camera gamemodes
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