start_round with minigame name #1
@@ -21,17 +21,25 @@ public partial class MinigameManager : Entity
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FindMinigames();
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}
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public void StartRandomMinigame(List<Lucker> players)
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public void StartMinigame(List<Lucker> players, string minigameName = null)
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{
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if (CheckForMinigames())
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{
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LoadedMinigame = string.IsNullOrEmpty( minigameName ) ? AvailableMinigames.OrderBy( _ => Guid.NewGuid() ).FirstOrDefault() : TypeLibrary.Create<Minigame>( minigameName );
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ChatBox.AddInformation( To.Everyone, $"Starting {LoadedMinigame.Name}" );
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LoadedMinigame.Initialize( players );
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}
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}
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private bool CheckForMinigames()
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{
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if ( (AvailableMinigames?.Count ?? 0) == 0 )
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{
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Log.Error( "Attempted to start minigame, but none available" );
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return;
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return false;
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}
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LoadedMinigame = AvailableMinigames.OrderBy( _ => Guid.NewGuid() ).FirstOrDefault();
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ChatBox.AddInformation( To.Everyone, $"Starting {LoadedMinigame.Name}" );
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LoadedMinigame.Initialize( players );
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return true;
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}
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private void FindMinigames()
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@@ -110,7 +110,7 @@ public partial class RoundManager : Entity
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}
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}
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private void StartRound()
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private void StartRound( string minigameName = null )
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{
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if ( RoundState == RoundState.InProgress )
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{
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@@ -120,12 +120,12 @@ public partial class RoundManager : Entity
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RoundState = RoundState.InProgress;
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Players = All.OfType<Lucker>().ToList();
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MinigameManager.StartRandomMinigame( Players );
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MinigameManager.StartMinigame( Players, minigameName );
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}
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fork marked this conversation as resolved
Outdated
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[ConCmd.Server( "start_round" )]
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public static void ForceStart()
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public static void ForceStart( string minigameName = null )
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{
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Entity.All.OfType<RoundManager>().FirstOrDefault()?.StartRound();
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Entity.All.OfType<RoundManager>().FirstOrDefault()?.StartRound( minigameName );
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}
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}
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Reference in New Issue
Block a user
Just pass in minigameName, we check if it's null so either it's null and we pass null or we dont pass null and it's stil null.
DONE