Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Resource/RecoveryBattleResourceMgr.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

52 lines
1.2 KiB
C#

using System;
using Cute;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Resource;
public class RecoveryBattleResourceMgr : BattleResourceMgr
{
private bool _enable;
public override VfxBase LoadAsset(string path, ResourcesManager.AssetLoadPathType pathType, Action action)
{
if (_enable)
{
return base.LoadAsset(path, pathType, action);
}
return NullVfx.GetInstance();
}
public override VfxBase LoadAsset(string fullPath, Action action)
{
if (_enable)
{
return base.LoadAsset(fullPath, action);
}
return NullVfx.GetInstance();
}
public override VfxBase LoadEffectBattle(string objectFullPath, string objectPath, string sePath)
{
if (_enable)
{
return base.LoadEffectBattle(objectFullPath, objectPath, sePath);
}
return NullVfx.GetInstance();
}
public override VfxBase LoadAndCreateEffectBattleInstance(string objectPath, EffectMgr.EngineType engineType, string sePath, Action<EffectBattle> loadEndCallback)
{
if (_enable)
{
return base.LoadAndCreateEffectBattleInstance(objectPath, engineType, sePath, loadEndCallback);
}
return NullVfx.GetInstance();
}
public void EnableLoadResouce()
{
_enable = true;
}
}