Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessNecromance.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

78 lines
2.7 KiB
C#

using System;
using System.Linq;
using Wizard;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessNecromance : SkillPreprocessBase
{
private readonly int _necromanceCount;
private readonly string _operator;
private string _countText = string.Empty;
private SkillBase _skill;
public bool IsApproximate => _operator == "<:=";
public SkillPreprocessNecromance(SkillBase skill, string countText, string op)
{
if (SkillOptionValue.IsVariableValue(countText))
{
_countText = countText;
}
else
{
_necromanceCount = int.Parse(countText);
}
_operator = op;
_skill = skill;
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
return playerInfoPair.ReadOnlySelf.SkillInfoCemeterys.Count() >= NecromanceCount(playerInfoPair.ReadOnlySelf.SkillInfoCemeterys.Count(), playerInfoPair, option);
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
BattleLogManager.GetInstance().AddNecromanceIcon(skill, skill.SkillPrm.ownerCard, skill.SkillPrm.ownerCard.IsSpell);
bool num = skill.SkillPrm.ownerCard.GetSelectTypeSkill().Any((SkillBase s) => s.IsChoiceType);
bool flag = skill.SkillPrm.ownerCard.Skills.Any((SkillBase s) => s is Skill_transform);
if (num && flag)
{
return NullVfx.GetInstance();
}
int num2 = NecromanceCount(playerPair.Self.CemeteryList.Count, playerPair, checkerOption);
playerPair.Self.CemeteryConsumption(num2, skill.SkillPrm.ownerCard, skillProcessor, skill.OnWhenFusion != 0);
if (!skill.SkillPrm.ownerCard.IsSpell && (skill.OnWhenFusion == 0 || skill.SkillPrm.ownerCard.IsPlayer || GameMgr.GetIns().IsAdminWatch))
{
return new NecromanceSkillActivationVfx(skill.SkillPrm.ownerCard.BattleCardView);
}
return NullVfx.GetInstance();
}
public int NecromanceCount(int cemeteryCount, BattlePlayerReadOnlyInfoPair pair = null, SkillConditionCheckerOption checkerOption = null)
{
if (IsApproximate)
{
return Math.Max(0, Math.Min(_necromanceCount, cemeteryCount));
}
if (_countText != string.Empty)
{
if (pair == null)
{
pair = new BattlePlayerReadOnlyInfoPair(_skill.SkillPrm.selfBattlePlayer, _skill.SkillPrm.opponentBattlePlayer);
}
if (checkerOption == null)
{
checkerOption = new SkillConditionCheckerOption();
}
SkillCollectionBase.SetupOptionValue(_skill.OptionValue, pair, _skill.SkillPrm.ownerCard, _skill, checkerOption);
return _skill.OptionValue.ParseInt(_countText);
}
return _necromanceCount;
}
}