Files
SVSimServer/SVSim.BattleEngine/Engine/ConventionListUI.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

87 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
public class ConventionListUI : UIBase
{
private const int SCROLL_CONVENTION_COUNT = 3;
[SerializeField]
private ConventionListPlate _conventionItemOriginal;
[SerializeField]
private UIScrollView _scrollView;
[SerializeField]
private UIGrid _grid;
[SerializeField]
private GameObject _conventionListPlateRoot;
[SerializeField]
private GameObject _backGround;
[SerializeField]
private GameObject _layout1;
[SerializeField]
private GameObject[] _layout2;
[SerializeField]
private GameObject _scrollBar;
private List<ConventionListPlate> _plateList = new List<ConventionListPlate>();
public Action<ConventionInfo> OnSelect { get; set; }
private void Awake()
{
_conventionItemOriginal.gameObject.SetActive(value: false);
}
public void Show(ConventionList conventionList)
{
List<ConventionInfo> list = conventionList.List;
int num = 0;
foreach (ConventionInfo item in list)
{
GameObject parent = _conventionListPlateRoot;
switch (list.Count)
{
case 1:
parent = _layout1;
break;
case 2:
parent = _layout2[num];
break;
}
num++;
GameObject obj = NGUITools.AddChild(parent, _conventionItemOriginal.gameObject);
obj.SetActive(value: true);
ConventionListPlate component = obj.GetComponent<ConventionListPlate>();
component.Initialize(item);
component.OnSelect = OnSelectConvention;
_plateList.Add(component);
}
_backGround.SetActive(list.Count > 3);
_grid.Reposition();
_scrollView.ResetPosition();
}
private void OnSelectConvention(ConventionInfo convention)
{
OnSelect.Call(convention);
foreach (ConventionListPlate plate in _plateList)
{
plate.FadeOutHide();
}
}
public void Hide()
{
_backGround.SetActive(value: false);
_scrollBar.SetActive(value: false);
}
}