Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/Friend_PlayerData.g.cs
gamer147 d4364ae4b1 port(m1): wave 6g — CS1061 member cluster (304->236)
- Friend.PlayerData full-surface generated (18 members) + hand stub -> partial.
- Wizard.RoomMatch.Player: 7 friend-info props (ViewerId/Name/Rank/Emblem/Degree/Country/IsFriend).
- GameMgr: HasAuthAdmin, ChangeAspectRatio(float), Update().
- Cute.SceneManager: ChangeScene overloads + SceneChangeParameter (+SceneChangeParameter stub).
- UnityEngine.SceneManagement.SceneManager + Scene; RedShellSDK.RedShellSDK statics.
- Packet.Attachments; Vector2.Dot/Angle/Normalize.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 00:11:43 -04:00

37 lines
1.1 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UIFriend\Friend.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.ErrorDialog;
namespace Wizard.UIFriend
{
public partial class Friend
{
public partial class PlayerData
{
public int ViewerId;
public int ApplyId;
public string Name;
public long EmblemId;
public int DegreeId;
public int Rank;
public string Country;
public DateTime ApplyTime;
public DateTime ApplyReceivedTime;
public DateTime BattleTime;
public DateTime TaskTime;
public bool isFriend;
public bool isFriendApply;
public bool isFriendApplyRecived;
public BattleParameter BattleParameter;
public bool IsSameGuildMember { get; set; }
public int MissionType { get; set; }
public PlayerData(string in_Name, long in_EmblemId, int in_DegreeId, int in_Rank, string in_Country) { }
public void Copy(UserFriend src) { }
}
}
}