Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/LoadingViewManager.g.cs
gamer147 4be630bd09 feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:33:37 -04:00

41 lines
2.1 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\LoadingViewManager.cs
using Cute;
using UnityEngine;
namespace Wizard
{
public partial class LoadingViewManager
{
private LoadingInScene _lodingInSceneObj;
private bool _loadingInSceneForce;
private bool _loadingInSceneCenterForce;
private LoadingInScene _lodingInSceneCenterObj;
private LoadingInScene _lodingInSceneMatchingObj;
private LoadingInScene _lodingInSceneBattleObj;
private LoadingBase _loadingInDownLoad;
private LoadingInScene _loadingInNetworkOffline;
private GameObject _bgDownloadInfo;
private int _loadingCnt;
private const float LOADINGINSCENE_ALPHA = 1f;
private const float LOADINGINSCENE_PANELFADEINDUR = 0.1f;
public bool IsLoadingScene { get; set; }
public void CreateResourceDownload(LoadingDownLoad.eType Type) { }
public void FadeOutResourceDownload() { }
public void CloseResourceDownload() { }
public bool IsOpenAny() => default!;
public bool IsEnableInSceneCenterObj() => default!;
public void CreateInScene(bool notBlack = false, bool notCollider = false, bool force = true, int playIndex = -1) { }
public void CloseInScene(bool force = true) { }
public LoadingInScene CreateInSceneMatching(bool notBlack = false, bool notCollider = false) => default!;
public LoadingInScene CloseInSceneMatching() => default!;
public LoadingInScene CreateInSceneBattle(bool notBlack = false, bool notCollider = false) => default!;
public LoadingInScene CloseInSceneBattle() => default!;
public void CreateInSceneCenter(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
public void CloseInSceneCenter(bool force = true, bool disableCollider = false) { }
public void CreateInSceneNetworkOffline() { }
public void CloseInSceneNotNetwork() { }
public void CreateBackgroundDownloadInfo() { }
public void DestroyBackgroundDownloadInfo() { }
public void UpdateLoadingNum(int percent) { }
}
}