Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Common/StringifiedIntConverter.cs
gamer147 558e8288eb Puzzles
2026-05-25 12:03:47 -04:00

34 lines
1.4 KiB
C#

using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common;
/// <summary>Serializes int as a JSON string ("123"), deserializes from either form. Several
/// /basic_puzzle/* fields use this on the wire (puzzle_master_id, total_count, reward_type, etc.).</summary>
public sealed class StringifiedIntConverter : JsonConverter<int>
{
public override int Read(ref Utf8JsonReader r, Type _, JsonSerializerOptions __) =>
r.TokenType switch
{
JsonTokenType.String when int.TryParse(r.GetString(), out var v) => v,
JsonTokenType.Number => r.GetInt32(),
_ => 0
};
public override void Write(Utf8JsonWriter w, int v, JsonSerializerOptions _) =>
w.WriteStringValue(v.ToString());
}
/// <summary>Same for long. Reward ids fit in int but the client uses long internally.</summary>
public sealed class StringifiedLongConverter : JsonConverter<long>
{
public override long Read(ref Utf8JsonReader r, Type _, JsonSerializerOptions __) =>
r.TokenType switch
{
JsonTokenType.String when long.TryParse(r.GetString(), out var v) => v,
JsonTokenType.Number => r.GetInt64(),
_ => 0
};
public override void Write(Utf8JsonWriter w, long v, JsonSerializerOptions _) =>
w.WriteStringValue(v.ToString());
}