Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/UIGauge.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

53 lines
939 B
C#

using UnityEngine;
namespace Wizard;
public class UIGauge : MonoBehaviour
{
[SerializeField]
private UIProgressBar _progressBar;
[SerializeField]
private UISprite _barStartEdge;
[SerializeField]
private UISprite _barEndEdge;
public float Value
{
get
{
return _progressBar.value;
}
set
{
UpdateBar(value);
}
}
public Transform GetTransformGaugeStartEdge()
{
return _barStartEdge.transform;
}
private void UpdateBar(float value)
{
if (value <= 0f)
{
_barStartEdge.gameObject.SetActive(value: false);
_barEndEdge.gameObject.SetActive(value: false);
}
else if (value < 1f)
{
_barStartEdge.gameObject.SetActive(value: true);
_barEndEdge.gameObject.SetActive(value: false);
}
else
{
_barStartEdge.gameObject.SetActive(value: true);
_barEndEdge.gameObject.SetActive(value: true);
}
_progressBar.value = value;
}
}