using UnityEngine; namespace Wizard; public class UIGauge : MonoBehaviour { [SerializeField] private UIProgressBar _progressBar; [SerializeField] private UISprite _barStartEdge; [SerializeField] private UISprite _barEndEdge; public float Value { get { return _progressBar.value; } set { UpdateBar(value); } } public Transform GetTransformGaugeStartEdge() { return _barStartEdge.transform; } private void UpdateBar(float value) { if (value <= 0f) { _barStartEdge.gameObject.SetActive(value: false); _barEndEdge.gameObject.SetActive(value: false); } else if (value < 1f) { _barStartEdge.gameObject.SetActive(value: true); _barEndEdge.gameObject.SetActive(value: false); } else { _barStartEdge.gameObject.SetActive(value: true); _barEndEdge.gameObject.SetActive(value: true); } _progressBar.value = value; } }