Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestItemTitle.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

33 lines
868 B
C#

using UnityEngine;
namespace Wizard;
public class QuestItemTitle : MonoBehaviour
{
[SerializeField]
private UILabel _questItemTitleLabel;
[SerializeField]
private UILabel _questItemPointLabel;
[SerializeField]
private FlexibleGrid _flexibleGrid;
public void Initialize(string name, CardBasePrm.ClanType classId, int totalPoint, int maxPoint)
{
_questItemTitleLabel.text = name;
_questItemPointLabel.text = Data.SystemText.Get("Quest_0010", totalPoint.ToString(), maxPoint.ToString());
if (classId >= CardBasePrm.ClanType.MIN && classId < CardBasePrm.ClanType.MAX)
{
ClassCharaPrm.SetClassLabelSetting(_questItemTitleLabel, classId);
}
}
public void AddChild(GameObject item)
{
item.transform.parent = _flexibleGrid.transform;
item.transform.localScale = Vector3.one;
_flexibleGrid.Reposition();
}
}