Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using System;
|
|
using Cute;
|
|
using UnityEngine;
|
|
|
|
namespace Wizard;
|
|
|
|
public class PuzzleQuestSelectItem : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private UITexture _charaTexture;
|
|
|
|
[SerializeField]
|
|
private UILabel _clearLabel;
|
|
|
|
[SerializeField]
|
|
private UILabel _deckNameLabel;
|
|
|
|
[SerializeField]
|
|
private UIButton _button;
|
|
|
|
[SerializeField]
|
|
private UILabel _newLabel;
|
|
|
|
[SerializeField]
|
|
private UILabel _unlockConditionLabel;
|
|
|
|
private PuzzleQuestSelectDialog.DisplayData _displayData;
|
|
|
|
private const float PUSH_ANIMATION_DURATION = 0.03f;
|
|
|
|
private static readonly Vector3 PushAnimationScale = new Vector3(0.95f, 0.95f, 1f);
|
|
|
|
public void Setup(PuzzleQuestSelectDialog.DisplayData displayData, Action<PuzzleQuestSelectDialog.DisplayData> onClick)
|
|
{
|
|
_displayData = displayData;
|
|
_button.onClick.Add(new EventDelegate(delegate
|
|
{
|
|
onClick(_displayData);
|
|
}));
|
|
UIEventListener uIEventListener = UIEventListener.Get(_button.gameObject);
|
|
uIEventListener.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener.onPress, (UIEventListener.BoolDelegate)delegate(GameObject obj, bool state)
|
|
{
|
|
PlayPushAnimation(state);
|
|
});
|
|
_deckNameLabel.text = Data.SystemText.Get(displayData.Data.QuestNameTextId);
|
|
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(displayData.Data.PlayerSkin.ToString(), ResourcesManager.AssetLoadPathType.DeckListTexture, isfetch: true);
|
|
_charaTexture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath);
|
|
_clearLabel.gameObject.SetActive(displayData.IsCleared);
|
|
_newLabel.gameObject.SetActive(displayData.IsDisplayNew);
|
|
SetUiAccordingLockState(displayData);
|
|
}
|
|
|
|
private void PlayPushAnimation(bool isPress)
|
|
{
|
|
Vector3 scale = (isPress ? PushAnimationScale : Vector3.one);
|
|
TweenScale.Begin(base.gameObject, 0.03f, scale);
|
|
}
|
|
|
|
private void SetUiAccordingLockState(PuzzleQuestSelectDialog.DisplayData displayData)
|
|
{
|
|
if (displayData.IsUnlocked)
|
|
{
|
|
SetUnlockStateUI();
|
|
}
|
|
else
|
|
{
|
|
SetLockStateUI(displayData.UnlockConditionText);
|
|
}
|
|
}
|
|
|
|
private void SetUnlockStateUI()
|
|
{
|
|
_unlockConditionLabel.gameObject.SetActive(value: false);
|
|
}
|
|
|
|
private void SetLockStateUI(string unlockConditionText)
|
|
{
|
|
UIManager.SetObjectToGrey(_button.gameObject, b: true);
|
|
_unlockConditionLabel.gameObject.SetActive(value: true);
|
|
_unlockConditionLabel.text = unlockConditionText;
|
|
}
|
|
}
|