Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Mastershop.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

72 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
namespace Wizard;
public class Mastershop
{
public class Shop
{
private int _id;
private string _store_product_id;
private string _name;
private string _text;
private int _price;
private int _charge_jewel;
private int _free_jewel;
public int id => _id;
public string store_product_id => _store_product_id;
public string name => _name;
public string text => _text;
public int price => _price;
public int charge_jewel => _charge_jewel;
public int free_jewel => _free_jewel;
public Shop(string[] record)
{
_id = int.Parse(record[0]);
_store_product_id = record[1];
_name = record[2];
_text = record[3];
_price = int.Parse(record[4]);
_charge_jewel = int.Parse(record[5]);
_free_jewel = int.Parse(record[6]);
}
}
private Dictionary<int, Shop> _dictionary = new Dictionary<int, Shop>();
public Dictionary<int, Shop> dictionary => _dictionary;
public string[] ProductIdList { get; private set; }
public Mastershop(ArrayList list)
{
ProductIdList = new string[list.Count];
for (int i = 0; i < list.Count; i++)
{
string[] array = (string[])((ArrayList)list[i]).ToArray(typeof(string));
int key = int.Parse(array[0]);
_dictionary.Add(key, new Shop(array));
ProductIdList[i] = array[1];
}
}
public Mastershop()
{
}
}