Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/LocalLog.cs
gamer147 fbac66fd0b chore(engine-ambient): harden shim + LocalLog statics for fixture parallelism
Follow-up to the multi-instancing migration. Wraps the process-shared engine
statics that aren't ambient-fronted but race between concurrent battles:

- UnityEngine.Resources._loaded: Dictionary -> ConcurrentDictionary.GetOrAdd
  (the shared prefab cache keyed by path; concurrent first-misses produced
  duplicate GameObjects + Dictionary corruption)
- UnityEngine.GameObject._components: Dictionary -> ConcurrentDictionary with
  Interlocked.CompareExchange init (Resources.Load returns SHARED prefab
  GameObjects, so two engines' Setup() can race on the same _components map
  — surfaced as "Operations that change non-concurrent collections" crashes
  during BattleManagerBase ctor's GetComponent<T>() chain)
- Wizard.LocalLog: single static lock around all mutating entry points
  (StringBuilder _lastTraceLogStringBuilder + ~12 mutable string/bool/int
  scratch fields; serializing the trace-log surface is cheap since logging
  is not the hot path)

Flips SVSim.BattleEngine.Tests assembly Parallelizable scope from Self to
Fixtures and restructures MultiInstanceEngineTests.StressN_BaselineMatches so
Setup runs INSIDE Task.Run (was previously serialized as a workaround for the
LocalLog races). The fixture is also lifted to ParallelScope.All so the
two-engines and stress tests can run alongside each other.

Suite fully green under fixture parallelism (59/0/2 across 3 consecutive runs);
SVSim.UnitTests still 1054/0/0 — true multi-instance correctness is now proved
end-to-end in tests rather than gated behind a serial workaround.

Manifest sha refresh + new patch artifact for the LocalLog edit (decomp-origin);
the two shim files are authored, so no metadata update is needed for them.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-08 08:02:49 -04:00

961 lines
23 KiB
C#

using System;
using System.IO;
using System.Text;
using Cute;
using UnityEngine;
using Wizard.RoomMatch;
namespace Wizard;
public class LocalLog
{
// HEADLESS-PATCH (engine-port): all public mutating entry points + the private file-write
// helpers are gated by a single static lock so concurrent battle setups (fixture-parallel
// tests, parallel SessionBattleEngine.Setup() calls) don't corrupt the StringBuilder /
// string accumulators (FormatException, lost frames) or interleave writes to the four
// scratch log files. Logging is not the hot path; global serialization is acceptable.
private static readonly object _gate = new object();
public enum TRACELOG_TYPE
{
TRACE_ALL_LOG,
TRACE_LOG,
TRACE_LAST_LOG,
TRACE_INQUIRY_LOG
}
public enum RecordType
{
CERBERUS,
HADES
}
private static string AccumulateLogPath = Application.persistentDataPath + "/accumulate_log";
private static string AccumulateSettingLogPath = Application.persistentDataPath + "/setting_info_log";
private static string LastAccumulate1LogPath = Application.persistentDataPath + "/last_accumulate_log1";
private static string LastAccumulate2LogPath = Application.persistentDataPath + "/last_accumulate_log2";
private static string InquiryLogPath = Application.persistentDataPath + "/inquiry_log";
private static string _failureWriteClientLog = "";
private const string TRACELASTLOG_KEY1 = "LastTraceLog1";
private const string TRACELASTLOG_KEY2 = "LastTraceLog2";
private static int nowTraceTurn = 0;
private const string TRACELOG_KEY = "TraceLog";
private const string TRACE_SETTING_LOG_KEY = "TraceSettingLog";
private const string BATTLE_SETTING_INFO_TOP = "BattleSetting:";
private const string TRACE_INQUIRY_LOG_KEY = "TraceInquiryLog";
private static int currentTurn = -1;
private static string _roomCreateLog = "";
private static bool _isRoomCreateLogEnd = false;
private static string _loadResourceLog = "";
private static string _gungnirLog = "";
private static string _socketFrameLog = "";
private static string _disconnectLog = "";
public static bool _isSendGungnirLog = false;
public static bool _isSendSocketFrameLog = false;
private static bool _isLastTraceLogTimeAdd = false;
private const string _resourceLoadErrorText = "ResourcesManager ParallelAssetListExec Error";
private static StringBuilder _lastTraceLogStringBuilder = null;
[RuntimeInitializeOnLoadMethod]
public static void CreateLogFile()
{
lock (_gate)
{
CreateLocalLogFile(AccumulateLogPath);
CreateLocalLogFile(AccumulateSettingLogPath);
CreateLocalLogFile(LastAccumulate1LogPath);
CreateLocalLogFile(LastAccumulate2LogPath);
CreateLocalLogFile(InquiryLogPath);
}
}
public static void CreateLocalLogFile(string filePath)
{
lock (_gate)
{
FileStream fileStream = null;
try
{
if (!File.Exists(filePath))
{
using (fileStream = File.Create(filePath))
{
fileStream.Close();
return;
}
}
}
catch
{
string text = "FailedToCreateFile:" + filePath;
fileStream?.Dispose();
_failureWriteClientLog = _failureWriteClientLog + text + "\n";
}
}
}
public static void SendAllClientTraceLog(Action onSended)
{
MakeTreceLogToSend(TRACELOG_TYPE.TRACE_ALL_LOG, onSended);
}
public static void SendClientInfoTraceLog(Action onSended)
{
MakeTreceLogToSend(TRACELOG_TYPE.TRACE_LOG, onSended);
}
public static void SendLastTraceLog(Action onSended)
{
MakeTreceLogToSend(TRACELOG_TYPE.TRACE_LAST_LOG, onSended);
}
private static void MakeTreceLogToSend(TRACELOG_TYPE logType, Action onSended)
{
lock (_gate)
{
MakeTreceLogToSendLocked(logType, onSended);
}
}
private static void MakeTreceLogToSendLocked(TRACELOG_TYPE logType, Action onSended)
{
if (string.IsNullOrEmpty(Certification.Udid) || Certification.ViewerId == 0)
{
onSended.Call();
return;
}
string log = string.Empty;
string text = string.Empty;
string log2 = string.Empty;
string log3 = string.Empty;
bool flag = false;
string text2 = string.Empty;
string text3 = string.Empty;
string text4 = string.Empty;
string text5 = string.Empty;
string text6 = string.Empty;
switch (logType)
{
case TRACELOG_TYPE.TRACE_ALL_LOG:
text2 = ReadLogFile(AccumulateLogPath);
text2 += _failureWriteClientLog;
text3 = ReadLogFile(LastAccumulate1LogPath);
text4 = ReadLogFile(LastAccumulate2LogPath);
text5 = ReadLogFile(AccumulateSettingLogPath);
text6 = ReadLogFile(InquiryLogPath);
break;
case TRACELOG_TYPE.TRACE_LOG:
text2 = ReadLogFile(AccumulateLogPath);
text2 += _failureWriteClientLog;
text5 = ReadLogFile(AccumulateSettingLogPath);
break;
case TRACELOG_TYPE.TRACE_LAST_LOG:
text3 = ReadLogFile(LastAccumulate1LogPath);
text4 = ReadLogFile(LastAccumulate2LogPath);
break;
}
if (!string.IsNullOrEmpty(text2) || !string.IsNullOrEmpty(text3) || !string.IsNullOrEmpty(text4) || !string.IsNullOrEmpty(text5) || !string.IsNullOrEmpty(text6))
{
flag = true;
}
if (flag)
{
if (GetBattleAndViewIdText() != string.Empty)
{
log = GetBattleAndViewIdText() + "\n";
}
switch (logType)
{
case TRACELOG_TYPE.TRACE_ALL_LOG:
log = text2;
if (ToolboxGame.RealTimeNetworkAgent != null)
{
text = text + "bId" + ToolboxGame.RealTimeNetworkAgent.GetBattleId() + "\n";
}
text += AppendLastLog(text3, text4);
log2 = text5;
log3 = "InquiryLog:" + text6;
break;
case TRACELOG_TYPE.TRACE_LOG:
log = text2;
log2 = text5;
break;
case TRACELOG_TYPE.TRACE_LAST_LOG:
text += AppendLastLog(text3, text4);
if (_isSendGungnirLog)
{
text = text + "\nGungnirLog:==================\n" + _gungnirLog;
InitGungnirLog();
}
if (_isSendSocketFrameLog)
{
text = text + "\nSocketFrameLog:==================\n" + _socketFrameLog;
InitSocketFrameLog();
}
if (!string.IsNullOrEmpty(_disconnectLog))
{
text = text + "\nDisconnectLog:==================\n" + _disconnectLog;
InitDisconnectLog();
}
break;
}
switch (logType)
{
case TRACELOG_TYPE.TRACE_LAST_LOG:
if (IsLogNullOrEmpty(text))
{
onSended.Call();
}
else
{
SendTraceLog(logType, string.Empty, GetShapedLog(text), string.Empty, string.Empty, onSended);
}
break;
case TRACELOG_TYPE.TRACE_LOG:
if (IsLogNullOrEmpty(log) && IsLogNullOrEmpty(log2))
{
onSended.Call();
}
else
{
SendTraceLog(logType, GetShapedLog(log), string.Empty, GetShapedLog(log2), string.Empty, onSended);
}
break;
case TRACELOG_TYPE.TRACE_ALL_LOG:
if (IsLogNullOrEmpty(log) && IsLogNullOrEmpty(text) && IsLogNullOrEmpty(log2) && IsLogNullOrEmpty(log3))
{
onSended.Call();
}
else
{
SendTraceLog(logType, GetShapedLog(log), GetShapedLog(text), GetShapedLog(log2), GetShapedLog(log3), onSended);
}
break;
}
}
else
{
onSended.Call();
}
}
public static void RecordResouseLoadError(int errorFlag)
{
lock (_gate)
{
UIManager.ViewScene currentScene = UIManager.GetInstance().GetCurrentScene();
string text = ((currentScene == UIManager.ViewScene.Battle && ToolboxGame.RealTimeNetworkAgent != null) ? "NetworkBattle" : currentScene.ToString());
AccumulateTraceLogLocked("ResourcesManager ParallelAssetListExec Error in " + text + " : " + errorFlag);
}
}
public static void RecordTurnEndIfLoadErrorOccured()
{
lock (_gate)
{
if (ExistResourceLoadErrorInNetWorkBattleLocked())
{
AccumulateTraceLogLocked("TurnEnd After LoadError");
}
}
}
public static void RecordFreezeLogIfLoadErrorOccured()
{
lock (_gate)
{
if (ExistResourceLoadErrorInNetWorkBattleLocked())
{
AccumulateTraceLogLocked("ResourceLoadFreeze in NetworkBattleScene");
}
}
}
public static bool ExistResourceLoadErrorInNetWorkBattle()
{
lock (_gate)
{
return ExistResourceLoadErrorInNetWorkBattleLocked();
}
}
private static bool ExistResourceLoadErrorInNetWorkBattleLocked()
{
return ReadLogFile(AccumulateLogPath).Contains("ResourcesManager ParallelAssetListExec Error in NetworkBattle");
}
private static string AppendLastLog(string append_log1, string append_log2)
{
string text = "";
if (nowTraceTurn != 0)
{
text += append_log1;
return text + append_log2;
}
text += append_log2;
return text + append_log1;
}
private static bool IsLogNullOrEmpty(string log)
{
return string.IsNullOrEmpty(log.Replace("\n", "").Replace("\r", ""));
}
private static string GetShapedLog(string log)
{
log = log.Replace("\n", "&&").Replace("\r", "");
string text = "ID:" + PlayerStaticData.UserViewerID + " {\n" + log + " \n}";
text.Replace("\n", "\\n");
return text;
}
private static void SendTraceLog(TRACELOG_TYPE logType, string log, string last_log, string setting_log, string inquiry_log, Action onSended)
{
bool showLoadingIcon = false;
SendTraceLogTask sendTraceLogTask = new SendTraceLogTask(logType);
if (logType == TRACELOG_TYPE.TRACE_LAST_LOG)
{
sendTraceLogTask.SetParameter(last_log);
}
else if (logType == TRACELOG_TYPE.TRACE_LOG)
{
sendTraceLogTask.SetParameter(log, setting_log);
}
else
{
showLoadingIcon = true;
sendTraceLogTask.SetParameter(log + inquiry_log, last_log, setting_log);
}
sendTraceLogTask.SkipCuteHttpStatusErrorPopup();
sendTraceLogTask.SkipCuteTimeOutPopup();
sendTraceLogTask.SkipAllCuteResultCodeCheckErrorPopup();
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(sendTraceLogTask, delegate
{
ClearLogByType(logType);
onSended.Call();
}, delegate
{
onSended.Call();
}, delegate
{
onSended.Call();
}, encrypt: true, useJson: false, showLoadingIcon));
}
public static void AccumulateTraceLog(string log)
{
lock (_gate)
{
AccumulateTraceLogLocked(log);
}
}
private static void AccumulateTraceLogLocked(string log)
{
AccumulateLog(GetBattleAndViewIdText() + log, "TraceLog");
}
public static void AccumulateTraceInquiryLog(string log)
{
lock (_gate)
{
AccumulateLog(log, "TraceInquiryLog");
OrganizeInquiryLog();
}
}
public static void AccumulateSettingLog()
{
lock (_gate)
{
if (!(ToolboxGame.RealTimeNetworkAgent == null))
{
string battleAndViewIdText = GetBattleAndViewIdText();
string text = (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_BATTLE_EFFECT) ? "1" : "0");
string text2 = (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.CONFIRM_TURN_END) ? "1" : "0");
string text3 = (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.CONFIRM_EVOLVE) ? "1" : "0");
string text4 = (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.IS_SELECT_WSS) ? "1" : "0");
AccumulateLog(battleAndViewIdText + "BattleSetting:" + text + text2 + text3 + text4, "TraceSettingLog");
}
}
}
public static void AddGungnirLog(string log)
{
lock (_gate)
{
if (ToolboxGame.RealTimeNetworkAgent != null)
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":[" + ToolboxGame.RealTimeNetworkAgent.NowSocketID + "]" + log + "\n";
_gungnirLog += log;
}
}
}
public static void InitGungnirLog()
{
lock (_gate)
{
_gungnirLog = "";
if (ToolboxGame.RealTimeNetworkAgent != null && _isSendGungnirLog)
{
ToolboxGame.RealTimeNetworkAgent.NetworkLogger.LogInfo("OffGungnirLog");
}
_isSendGungnirLog = false;
}
}
public static void AddSocketFrameLog(string log)
{
lock (_gate)
{
if (ToolboxGame.RealTimeNetworkAgent != null)
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":[" + ToolboxGame.RealTimeNetworkAgent.NowSocketID + "]" + log + "\n";
_socketFrameLog += log;
}
}
}
public static void InitSocketFrameLog()
{
lock (_gate)
{
_socketFrameLog = "";
if (ToolboxGame.RealTimeNetworkAgent != null && _isSendSocketFrameLog)
{
ToolboxGame.RealTimeNetworkAgent.NetworkLogger.LogInfo("OffSocketFrameLog");
}
_isSendSocketFrameLog = false;
}
}
public static void AccumulateTraceLogAddRoomCreateLog()
{
lock (_gate)
{
if (!_isRoomCreateLogEnd)
{
_isRoomCreateLogEnd = true;
AccumulateTraceLogLocked("#696951 " + _roomCreateLog);
_roomCreateLog = "";
}
}
}
public static void AddRoomCreateLog(string log)
{
lock (_gate)
{
if (!_isRoomCreateLogEnd)
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + log + "\n";
_roomCreateLog += log;
}
}
}
public static void InitRoomCreateLog()
{
lock (_gate)
{
_roomCreateLog = "";
}
}
public static void UpdateLoadResourceLog(string log)
{
lock (_gate)
{
_loadResourceLog = log;
}
}
public static string GetLoadResourceLog()
{
lock (_gate)
{
return _loadResourceLog;
}
}
public static void SetDisconnectLog(string log)
{
lock (_gate)
{
if (_disconnectLog == "")
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":[" + ToolboxGame.RealTimeNetworkAgent.NowSocketID + "]" + log + "\n";
_disconnectLog = log;
}
}
}
public static void InitDisconnectLog()
{
lock (_gate)
{
_disconnectLog = "";
}
}
public static void AccumulateLastTraceLog(string log)
{
lock (_gate)
{
if (_lastTraceLogStringBuilder == null)
{
_lastTraceLogStringBuilder = new StringBuilder();
}
else
{
_lastTraceLogStringBuilder.Append("\n");
}
float num = 0f;
if (num != 0f && num / (float)SystemInfo.systemMemorySize > 0.8f)
{
string text = "";
log += text;
}
if (!_isLastTraceLogTimeAdd)
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
_lastTraceLogStringBuilder.AppendFormat("{0}/{1}:{2}:{3}:{4:000}:{5}", dateTime.Day, dateTime.Hour, dateTime.Minute, dateTime.Second, dateTime.Millisecond.ToString("000"), "\n" + log);
_isLastTraceLogTimeAdd = true;
}
else
{
_lastTraceLogStringBuilder.Append(log);
}
}
}
public static void SubmitAccumulateLastTraceLog()
{
lock (_gate)
{
SubmitAccumulateLastTraceLogLocked();
}
}
private static void SubmitAccumulateLastTraceLogLocked()
{
if (_lastTraceLogStringBuilder != null)
{
string key = "";
if (nowTraceTurn == 0)
{
key = "LastTraceLog1";
}
else if (nowTraceTurn == 1)
{
key = "LastTraceLog2";
}
AccumulateLog(_lastTraceLogStringBuilder.ToString(), key, isTimeEnable: false);
_isLastTraceLogTimeAdd = false;
_lastTraceLogStringBuilder = null;
}
}
public static void SetLastTraceLogTurn(int turn)
{
lock (_gate)
{
if (currentTurn != turn)
{
string log = "Turn" + turn + " " + GetBattleAndViewIdText() + "====\n";
string text = "";
if (turn % 2 == 0)
{
text = "LastTraceLog1";
nowTraceTurn = 0;
}
else
{
text = "LastTraceLog2";
nowTraceTurn = 1;
}
if (turn != 0)
{
ClearLog(text);
}
WriteAccumulateTraceLog(text, log);
currentTurn = turn;
}
}
}
private static string ReadLogFile(string filePath)
{
SubmitAccumulateLastTraceLog();
string result = "";
StreamReader streamReader = null;
try
{
if (!File.Exists(filePath))
{
CreateLogFile();
}
using (streamReader = new StreamReader(filePath))
{
result = streamReader.ReadToEnd();
streamReader.Close();
streamReader.Dispose();
}
}
catch (Exception ex)
{
streamReader?.Dispose();
string text = "FailedToReadFile:" + filePath + "(" + ex?.ToString() + ")";
Debug.LogError(text);
_failureWriteClientLog = _failureWriteClientLog + text + "\n";
}
return result;
}
private static void WriteAccumulateTraceLog(string key, string log)
{
string text = "";
switch (key)
{
default:
return;
case "TraceLog":
text = AccumulateLogPath;
break;
case "LastTraceLog1":
text = LastAccumulate1LogPath;
break;
case "LastTraceLog2":
text = LastAccumulate2LogPath;
break;
case "TraceSettingLog":
text = AccumulateSettingLogPath;
break;
case "TraceInquiryLog":
text = InquiryLogPath;
break;
}
try
{
if ((float)new FileInfo(text).Length / 1024f > 500f)
{
return;
}
}
catch
{
return;
}
StreamWriter streamWriter = null;
try
{
using (streamWriter = new StreamWriter(text, append: true))
{
streamWriter.WriteLine(log);
streamWriter.Flush();
streamWriter.Close();
}
}
catch (Exception ex)
{
string text2 = "FailedToWriteFile" + ex.ToString();
Debug.LogError(text2);
streamWriter?.Dispose();
if (key == "TraceLog")
{
_failureWriteClientLog = _failureWriteClientLog + text2 + " " + log + "\n";
}
}
}
private static void OrganizeInquiryLog()
{
try
{
FileInfo fileInfo = new FileInfo(InquiryLogPath);
if (fileInfo != null && (float)fileInfo.Length / 1024f > 5f)
{
string text = ReadLogFile(InquiryLogPath);
string log = text.Substring((int)((float)text.Length - 2560f));
ClearInquiryLogKey();
AccumulateTraceInquiryLog(log);
}
}
catch
{
}
}
private static void AccumulateLog(string log, string key, bool isTimeEnable = true)
{
if (!string.IsNullOrEmpty(Environment.UserName) && log.IndexOf("Users") >= 0)
{
if (log.IndexOf(Environment.UserName) >= 0)
{
log = log.Replace(Environment.UserName, "Environment_UserName");
}
if (log.IndexOf(Environment.UserName.ToLower()) >= 0)
{
log = log.Replace(Environment.UserName.ToLower(), "Environment_UserName");
}
if (log.IndexOf(Environment.UserName.ToUpper()) >= 0)
{
log = log.Replace(Environment.UserName.ToUpper(), "Environment_UserName");
}
}
_ = Toolbox.DebugManager != null;
if (isTimeEnable)
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":" + log;
}
try
{
WriteAccumulateTraceLog(key, log);
}
catch
{
}
}
private static void ClearLogByType(TRACELOG_TYPE logType)
{
lock (_gate)
{
switch (logType)
{
case TRACELOG_TYPE.TRACE_ALL_LOG:
_failureWriteClientLog = "";
ClearTraceLogLocked();
ClearLastLogKeyLocked();
ClearInquiryLogKey();
break;
case TRACELOG_TYPE.TRACE_LOG:
_failureWriteClientLog = "";
ClearTraceLogLocked();
break;
case TRACELOG_TYPE.TRACE_LAST_LOG:
ClearLastLogKeyLocked();
break;
}
}
}
public static void ClearTraceLog()
{
lock (_gate)
{
ClearTraceLogLocked();
}
}
private static void ClearTraceLogLocked()
{
ClearLog("TraceLog");
ClearLog("TraceSettingLog");
}
public static void ClearLastTraceLog(string key)
{
lock (_gate)
{
ClearLog(key);
}
}
private static void ClearInquiryLogKey()
{
ClearLog("TraceInquiryLog");
}
private static void ClearLog(string key)
{
string text = "";
switch (key)
{
default:
return;
case "TraceLog":
text = AccumulateLogPath;
break;
case "LastTraceLog1":
text = LastAccumulate1LogPath;
break;
case "LastTraceLog2":
text = LastAccumulate2LogPath;
break;
case "TraceSettingLog":
text = AccumulateSettingLogPath;
break;
case "TraceInquiryLog":
text = InquiryLogPath;
break;
}
StreamWriter streamWriter = null;
try
{
using (streamWriter = new StreamWriter(text))
{
streamWriter.WriteLine("");
streamWriter.Flush();
streamWriter.Close();
}
}
catch
{
Debug.LogError("Failed to clear log");
streamWriter?.Dispose();
}
}
public static void ClearLastLogKey()
{
lock (_gate)
{
ClearLastLogKeyLocked();
}
}
private static void ClearLastLogKeyLocked()
{
ClearLog("LastTraceLog1");
ClearLog("LastTraceLog2");
currentTurn = -1;
}
public static void ClearAllLog()
{
lock (_gate)
{
ClearTraceLogLocked();
ClearLastLogKeyLocked();
ClearInquiryLogKey();
}
}
public static void RecordCheckLog(RecordType type, bool isWin)
{
lock (_gate)
{
RecordCheckLogLocked(type, isWin);
}
}
private static void RecordCheckLogLocked(RecordType type, bool isWin)
{
if (BattleManagerBase.GetIns() == null || !isWin)
{
return;
}
switch (type)
{
case RecordType.CERBERUS:
if (BattleManagerBase.GetIns().BattlePlayer.Turn <= 1)
{
AccumulateLastTraceLog("CERBERUS AWAKEN");
}
break;
case RecordType.HADES:
{
NetworkBattleManagerBase networkBattleManagerBase = (NetworkBattleManagerBase)BattleManagerBase.GetIns();
if (networkBattleManagerBase.JudgeResultReceiveCode == NetworkBattleReceiver.RESULT_CODE.RetireWin || networkBattleManagerBase.JudgeResultReceiveCode == NetworkBattleReceiver.RESULT_CODE.DisconnectWin || networkBattleManagerBase.JudgeResultReceiveCode == NetworkBattleReceiver.RESULT_CODE.FirstcardWin || networkBattleManagerBase.BattlePlayer.PlayCardTouchCount != 0)
{
break;
}
long num = ((ToolboxGame.RealTimeNetworkAgent != null) ? ToolboxGame.RealTimeNetworkAgent.GetBattleId() : 0);
if (num <= 0 && Data.DoMatchingDetail.data != null)
{
num = Data.DoMatchingDetail.data.GetBattleId();
}
if (num <= 0)
{
RoomConnectController connectController = RoomBase.ConnectController;
if (connectController != null && connectController.OwnCtrl is PlayerControllerForOwn playerControllerForOwn)
{
num = playerControllerForOwn.GetBattleId();
}
}
AccumulateTraceLog("HADES AWAKEN BattleID:" + num);
break;
}
}
}
public static void RecordMemoryOnLastTurnLog()
{
}
private static float ConvertByteToMegaByte(float _byte)
{
return _byte / 1024f / 1024f;
}
private static string GetBattleAndViewIdText()
{
string battleIdText = GetBattleIdText();
string viewIdText = GetViewIdText();
if (battleIdText.IsNotNullOrEmpty() || viewIdText.IsNotNullOrEmpty())
{
return "[bid " + battleIdText + " vid " + viewIdText + "]";
}
return string.Empty;
}
private static string GetBattleIdText()
{
if (ToolboxGame.RealTimeNetworkAgent != null)
{
long battleId = ToolboxGame.RealTimeNetworkAgent.GetBattleId();
if (battleId == -1)
{
return string.Empty;
}
return battleId.ToString();
}
return string.Empty;
}
private static string GetViewIdText()
{
if (ToolboxGame.RealTimeNetworkAgent != null)
{
int viewId = ToolboxGame.RealTimeNetworkAgent.GetViewId();
if (viewId == 0)
{
return string.Empty;
}
return viewId.ToString();
}
return string.Empty;
}
}