Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
211 lines
5.9 KiB
C#
211 lines
5.9 KiB
C#
using UnityEngine;
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namespace Wizard;
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public class ClassInfoParts : MonoBehaviour
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{
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[SerializeField]
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private UILabel _labelClassName;
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[SerializeField]
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private UILabel _labelCharaName;
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[SerializeField]
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private UISprite _spriteClassIcon;
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[SerializeField]
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private GameObject _randomIcon;
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[SerializeField]
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private UILabel _subClassSeparator;
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[SerializeField]
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private UISprite _subClassIconSprite;
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[SerializeField]
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private UILabel _subClassNameLabel;
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[SerializeField]
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private GameObject _myRotationIconRoot;
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[SerializeField]
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private UIGrid _myRotationIconGrid;
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[SerializeField]
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private GameObject _myRotationIconOriginal;
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public UILabel ClassNameLabel => _labelClassName;
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public UILabel SubClassNameLabel => _subClassNameLabel;
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public UISprite ClassIconSprite => _spriteClassIcon;
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public UISprite SubClassIconSprite => _subClassIconSprite;
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public void InitByCharaPrm(ClassCharacterMasterData charaPrm, int chaosId = -1, string className = null)
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{
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if (base.gameObject == null)
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{
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return;
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}
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if (charaPrm == null)
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{
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base.gameObject.SetActive(value: false);
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return;
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}
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base.gameObject.SetActive(value: true);
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CardBasePrm.ClanType classColorId = charaPrm.ClassColorId;
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bool flag = !charaPrm.hide_class_name;
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if (_labelClassName != null)
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{
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_labelClassName.gameObject.SetActive(value: true);
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if (chaosId != -1)
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{
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switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
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{
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case DataMgr.BattleType.TwoPick:
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_labelClassName.text = ChaosUtil.GetDeckName(chaosId, Data.ArenaData.TwoPickData.ChallengeData.ChaosNum);
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break;
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case DataMgr.BattleType.ColosseumTwoPick:
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_labelClassName.text = ChaosUtil.GetDeckName(chaosId, Data.ArenaData.ColosseumData.ChaosNum);
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break;
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case DataMgr.BattleType.RoomTwoPick:
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case DataMgr.BattleType.TwoPickBackdraft:
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_labelClassName.text = ChaosUtil.GetDeckName(chaosId, Data.MyPageNotifications.data.RoomRule.RoomChaosNum);
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break;
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}
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}
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else if (!string.IsNullOrEmpty(className))
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{
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_labelClassName.text = (flag ? className : string.Empty);
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}
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else
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{
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_labelClassName.text = (flag ? charaPrm._className : string.Empty);
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}
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ClassCharaPrm.SetClassLabelSetting(_labelClassName, classColorId);
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}
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if (_labelCharaName != null)
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{
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_labelCharaName.gameObject.SetActive(value: true);
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_labelCharaName.text = charaPrm.chara_name;
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ClassCharaPrm.SetClassLabelSetting(_labelCharaName, classColorId);
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}
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if (_spriteClassIcon != null)
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{
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_spriteClassIcon.gameObject.SetActive(value: true);
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_spriteClassIcon.spriteName = (flag ? ClassCharaPrm.GetIconSpriteName(charaPrm.clan) : string.Empty);
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}
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if (_randomIcon != null)
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{
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_randomIcon.SetActive(GameMgr.GetIns().GetDataMgr().GetClassPrm(charaPrm.class_id)
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.IsRandomLeaderSkin);
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}
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SetSubClassVisible(visible: false);
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SetMyRotationVisible(visible: false);
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}
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public void InitByCharaId(int charaId)
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{
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InitByCharaPrm(GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(charaId));
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}
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public void InitBySkinId(int skinId)
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{
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InitByCharaPrm(GameMgr.GetIns().GetDataMgr().GetCharaPrmBySkinId(skinId));
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}
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public void InitClassByDeckData(DeckData deck)
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{
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if (deck.Format == Format.MyRotation)
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{
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InitBySkinId(deck.GetSkinId());
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if (_labelClassName != null)
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{
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_labelClassName.text = deck.GetMyRotationClassName();
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}
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SetMyRotationInfo(Data.MyRotationAllInfo.Get(deck.MyRotationId), GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(deck.GetSkinId()));
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}
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else
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{
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SetMyRotationVisible(visible: false);
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InitBySkinId(deck.GetSkinId());
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}
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}
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public void SetCharacterNameHeight(int height)
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{
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_labelCharaName.height = height;
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}
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public void SetSubClass(CardBasePrm.ClanType subClass)
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{
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if (subClass != CardBasePrm.ClanType.ALL && subClass != CardBasePrm.ClanType.NONE)
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{
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SetSubClassVisible(visible: true);
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if (_subClassNameLabel != null)
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{
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_subClassNameLabel.text = GameMgr.GetIns().GetDataMgr().GetClanNameByKey((int)subClass);
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ClassCharaPrm.SetClassLabelSetting(_subClassNameLabel, subClass);
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}
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if (_subClassIconSprite != null)
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{
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_subClassIconSprite.spriteName = ClassCharaPrm.GetIconSpriteName(subClass);
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}
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}
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}
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public void SetMyRotationInfo(MyRotationInfo myRotationInfo, ClassCharacterMasterData classCharacterMasterData)
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{
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if (myRotationInfo == null)
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{
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return;
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}
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SetMyRotationVisible(visible: true);
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if (_labelClassName != null)
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{
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_labelClassName.text = DeckData.CreateMyRotationClassName(classCharacterMasterData.class_id, myRotationInfo);
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ClassCharaPrm.SetClassLabelSetting(_labelClassName, classCharacterMasterData.ClassColorId);
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}
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foreach (MyRotationInfo.MyRotationBonus ability in myRotationInfo.Abilities)
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{
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GameObject obj = NGUITools.AddChild(_myRotationIconGrid.gameObject, _myRotationIconOriginal);
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obj.GetComponent<UISprite>().spriteName = ability.IconName;
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obj.SetActive(value: true);
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}
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_myRotationIconGrid.Reposition();
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}
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private void SetSubClassVisible(bool visible)
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{
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if (_subClassSeparator != null)
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{
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_subClassSeparator.gameObject.SetActive(visible);
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}
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if (_subClassIconSprite != null)
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{
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_subClassIconSprite.gameObject.SetActive(visible);
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}
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if (_subClassNameLabel != null)
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{
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_subClassNameLabel.gameObject.SetActive(visible);
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}
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}
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private void SetMyRotationVisible(bool visible)
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{
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if (_myRotationIconRoot != null)
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{
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_myRotationIconRoot.SetActive(visible);
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}
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if (_myRotationIconOriginal != null)
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{
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_myRotationIconOriginal.SetActive(value: false);
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}
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if (visible && _myRotationIconGrid != null)
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{
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_myRotationIconGrid.transform.DestroyChildren();
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}
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}
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}
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