Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlayChangeCost.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

103 lines
3.6 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlayChangeCost : AIWhenPlayTagArgument
{
private AIPolishConvertedExpression _costValue;
private const int COST_VALUE_ARG_OFFSET = 1;
private const int COST_TYPE_ARG_OFFSET = 2;
private readonly AIScriptTokenArgType[] _legalCostTypeArgs = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.ADD,
AIScriptTokenArgType.SET
};
protected override int SELECT_TYPE_OFFSET => 3;
public AIScriptTokenArgType CostVariableType { get; private set; }
public AIWhenPlayChangeCost(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_costValue = _exprList[_exprList.Count - 1];
CostVariableType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], _legalCostTypeArgs);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.GetSimulationHandCards();
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[3]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.TARGET_SELECT,
AIScriptTokenArgType.SECOND_TARGET_SELECT
};
}
public override TargetSelectType GetTargetSelectType()
{
return TargetSelectType.NormalRuleBase;
}
public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
List<AIVirtualCard> candidateRange = GetCandidateRange(field);
return GetFilteredTargets(candidateRange, owner, playPtn, situation, isBlockDead);
}
public override void ExecuteForPlayPtnEvaluation(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
Execute(owner, field, playPtn, situation);
}
public override void PseudoExecute(AIVirtualField field, AISinglePlayptnRecord record, PlayedCardInfo playInfo, AIVirtualTargetSelectAction situation)
{
Execute(playInfo.Card, field, record.PlayPtn, situation);
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
AIConsoleUtility.Log("AIWhenPlayChangeCost: filtered target is nothing");
return;
}
int costValue = GetCostValue(tagOwner, field, playPtn, situation);
AIChangeCostSimulationUtility.ExecuteCostChange(CostVariableType, base.SelectType, costValue, tagOwner, targetsFromField, situation, field);
}
public override void RegisterRuleBaseTargets(List<AIVirtualCard> candidates, AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualCard> targetList)
{
base.RegisterRuleBaseTargets(candidates, actor, field, situation, ref targetList);
AIVirtualCard aIVirtualCard = AIChangeCostSimulationUtility.SelectTargetForChangeCost(actor, candidates, AISelectTargetPattern.Best);
if (aIVirtualCard != null)
{
targetList = AIParamQuery.AddElementToList(aIVirtualCard, targetList);
}
}
public int GetCostValue(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (_costValue == null)
{
AIConsoleUtility.LogError("AIWhenPlayChangeCost.GetCostValue() error!! _costValue is null");
return 0;
}
return (int)_costValue.EvalArg(tagOwner, playPtn, field, situation);
}
}