Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlayChangeCost : AIWhenPlayTagArgument
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{
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private AIPolishConvertedExpression _costValue;
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private const int COST_VALUE_ARG_OFFSET = 1;
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private const int COST_TYPE_ARG_OFFSET = 2;
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private readonly AIScriptTokenArgType[] _legalCostTypeArgs = new AIScriptTokenArgType[2]
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{
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AIScriptTokenArgType.ADD,
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AIScriptTokenArgType.SET
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};
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protected override int SELECT_TYPE_OFFSET => 3;
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public AIScriptTokenArgType CostVariableType { get; private set; }
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public AIWhenPlayChangeCost(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_costValue = _exprList[_exprList.Count - 1];
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CostVariableType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], _legalCostTypeArgs);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.GetSimulationHandCards();
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[3]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.TARGET_SELECT,
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AIScriptTokenArgType.SECOND_TARGET_SELECT
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};
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}
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public override TargetSelectType GetTargetSelectType()
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{
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return TargetSelectType.NormalRuleBase;
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}
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public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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List<AIVirtualCard> candidateRange = GetCandidateRange(field);
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return GetFilteredTargets(candidateRange, owner, playPtn, situation, isBlockDead);
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}
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public override void ExecuteForPlayPtnEvaluation(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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Execute(owner, field, playPtn, situation);
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}
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public override void PseudoExecute(AIVirtualField field, AISinglePlayptnRecord record, PlayedCardInfo playInfo, AIVirtualTargetSelectAction situation)
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{
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Execute(playInfo.Card, field, record.PlayPtn, situation);
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField == null || targetsFromField.Count <= 0)
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{
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AIConsoleUtility.Log("AIWhenPlayChangeCost: filtered target is nothing");
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return;
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}
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int costValue = GetCostValue(tagOwner, field, playPtn, situation);
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AIChangeCostSimulationUtility.ExecuteCostChange(CostVariableType, base.SelectType, costValue, tagOwner, targetsFromField, situation, field);
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}
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public override void RegisterRuleBaseTargets(List<AIVirtualCard> candidates, AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualCard> targetList)
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{
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base.RegisterRuleBaseTargets(candidates, actor, field, situation, ref targetList);
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AIVirtualCard aIVirtualCard = AIChangeCostSimulationUtility.SelectTargetForChangeCost(actor, candidates, AISelectTargetPattern.Best);
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if (aIVirtualCard != null)
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{
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targetList = AIParamQuery.AddElementToList(aIVirtualCard, targetList);
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}
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}
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public int GetCostValue(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_costValue == null)
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{
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AIConsoleUtility.LogError("AIWhenPlayChangeCost.GetCostValue() error!! _costValue is null");
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return 0;
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}
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return (int)_costValue.EvalArg(tagOwner, playPtn, field, situation);
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}
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}
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