Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITurnEndToken.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

73 lines
2.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AITurnEndToken : AIFiltersArgument, IAITurnEndArgument
{
private AIScriptTokenArgType _tokenSide;
private AIPolishConvertedExpression _tokenCount;
private const int DEFAULT_TOKEN_COUNT_INDEX_OFFSET = 3;
private const int DEFAULT_IS_ALLY_TURN_OFFSET = 2;
private const int TOKEN_SIDE_INDEX_OFFSET = 1;
private int _realTokenCountIndexOffset;
public bool IsAllyTurn { get; private set; }
protected override int NON_FILTER_FIRST_OFFSET => _realTokenCountIndexOffset;
public AITurnEndToken(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
int num = 0;
if (AIPlayTagInitializingUtility.TryCreateTokenSideType(_exprList[_exprList.Count - 1], out var sideType))
{
_tokenSide = sideType;
}
else
{
_tokenSide = AIScriptTokenArgType.ALLY;
num = 1;
}
int num2 = 2 - num;
IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - num2);
_realTokenCountIndexOffset = 3 - num;
_tokenCount = _exprList[_exprList.Count - _realTokenCountIndexOffset];
InitializeFilter();
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
AISummonTokenUtility.ExecuteSummonToken(GetTargetsFromField(tagOwner, field, playPtn, situation, isBlockDead: false), base.Filters, _tokenCount, _tokenSide, tagOwner, field, playPtn, situation);
}
public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return GetCandidateRange(field);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
{
return 0f;
}
protected override AITokenIdCollection CreateRegisterTokenPoolInfo(AIVirtualCard owner, List<int> idList)
{
return AISummonTokenUtility.CreateTokenIdCollectionFromIdList(owner, _tokenSide, idList, AITokenType.Default);
}
}