using System.Collections.Generic; namespace Wizard; public class AITurnEndToken : AIFiltersArgument, IAITurnEndArgument { private AIScriptTokenArgType _tokenSide; private AIPolishConvertedExpression _tokenCount; private const int DEFAULT_TOKEN_COUNT_INDEX_OFFSET = 3; private const int DEFAULT_IS_ALLY_TURN_OFFSET = 2; private const int TOKEN_SIDE_INDEX_OFFSET = 1; private int _realTokenCountIndexOffset; public bool IsAllyTurn { get; private set; } protected override int NON_FILTER_FIRST_OFFSET => _realTokenCountIndexOffset; public AITurnEndToken(string text) : base(text) { } protected override void InitExpressions(string text) { InitExprList(text); int num = 0; if (AIPlayTagInitializingUtility.TryCreateTokenSideType(_exprList[_exprList.Count - 1], out var sideType)) { _tokenSide = sideType; } else { _tokenSide = AIScriptTokenArgType.ALLY; num = 1; } int num2 = 2 - num; IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - num2); _realTokenCountIndexOffset = 3 - num; _tokenCount = _exprList[_exprList.Count - _realTokenCountIndexOffset]; InitializeFilter(); } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { AISummonTokenUtility.ExecuteSummonToken(GetTargetsFromField(tagOwner, field, playPtn, situation, isBlockDead: false), base.Filters, _tokenCount, _tokenSide, tagOwner, field, playPtn, situation); } public override List GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return GetCandidateRange(field); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple[] allInplayStatusList) { return 0f; } protected override AITokenIdCollection CreateRegisterTokenPoolInfo(AIVirtualCard owner, List idList) { return AISummonTokenUtility.CreateTokenIdCollectionFromIdList(owner, _tokenSide, idList, AITokenType.Default); } }