Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
26 lines
502 B
C#
26 lines
502 B
C#
namespace Wizard;
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public class AISetTribe : AIScriptArgumentExpressions
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{
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private string _tribe;
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public AISetTribe(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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if (_exprList != null && _exprList.Count > 0 && _exprList[0].TokenList[0] is AIScriptTextToken aIScriptTextToken)
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{
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_tribe = aIScriptTextToken.Text;
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}
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}
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public bool CheckTribe(string tribe)
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{
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return tribe == _tribe;
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}
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}
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