Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISetTribe.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

26 lines
502 B
C#

namespace Wizard;
public class AISetTribe : AIScriptArgumentExpressions
{
private string _tribe;
public AISetTribe(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (_exprList != null && _exprList.Count > 0 && _exprList[0].TokenList[0] is AIScriptTextToken aIScriptTextToken)
{
_tribe = aIScriptTextToken.Text;
}
}
public bool CheckTribe(string tribe)
{
return tribe == _tribe;
}
}