Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDummyDeckContainer.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

51 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIDummyDeckContainer
{
private List<DeckVirtualCard> _allyDummyDeck;
private List<DeckVirtualCard> _enemyDummyDeck;
public AIDummyDeckContainer()
{
_allyDummyDeck = new List<DeckVirtualCard>();
_enemyDummyDeck = new List<DeckVirtualCard>();
}
public AIDummyDeckContainer Clone(AIVirtualField field)
{
AIDummyDeckContainer aIDummyDeckContainer = new AIDummyDeckContainer();
CopyDeck(_allyDummyDeck, aIDummyDeckContainer._allyDummyDeck, field);
CopyDeck(_enemyDummyDeck, aIDummyDeckContainer._enemyDummyDeck, field);
return aIDummyDeckContainer;
}
private void CopyDeck(List<DeckVirtualCard> srcDeck, List<DeckVirtualCard> dstDeck, AIVirtualField field)
{
for (int i = 0; i < srcDeck.Count; i++)
{
dstDeck.Add(new DeckVirtualCard(srcDeck[i], field));
}
}
public List<DeckVirtualCard> GetDeck(bool isAlly)
{
if (!isAlly)
{
return _enemyDummyDeck;
}
return _allyDummyDeck;
}
public void AppendDummyCard(DeckVirtualCard card, bool isAlly)
{
List<DeckVirtualCard> deck = GetDeck(isAlly);
if (!deck.Contains(card))
{
deck.Add(card);
}
}
}