Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIClashDestroy.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

53 lines
1.6 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIClashDestroy : AIWhenAttackOrWhenFightTagArgument
{
public override bool IsActivateWhenEvalInstantAttack => true;
protected override int SELECT_TYPE_OFFSET => 0;
public AIClashDestroy(string text)
: base(text)
{
}
protected override void InitSelectType()
{
base.SelectType = AIScriptTokenArgType.ALL_SELECT;
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
base.Execute(tagOwner, field, playPtn, situation);
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
for (int i = 0; i < targetsFromField.Count; i++)
{
AIVirtualCard aIVirtualCard = targetsFromField[i];
if (!aIVirtualCard.IsIndependent && !aIVirtualCard.IsDead)
{
aIVirtualCard.RemoveCard(situation, AIRemovalType.Destroy, isFromSkill: true);
}
}
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage)
{
if (target.IsIndependent || target.IsIndestructible)
{
return false;
}
return GetTargetsFromField(tagOwner, field, playPtn, situation)?.Contains(target) ?? false;
}
}