Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessSkillStopAndRemoveByWhenSummonOther.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

80 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessSkillStopAndRemoveByWhenSummonOther : SkillPreprocessBase
{
private readonly string _value;
private readonly string _key;
private const string ME_SUMMONED_CARD_UNIT_CLAN = "me_summoned_card_unit_clan";
public SkillPreprocessSkillStopAndRemoveByWhenSummonOther(string info)
{
if (info.Length < 2 || info.First() != '(' || info.Last() != ')')
{
return;
}
info = info.Substring(1, info.Length - 2);
string[] array = info.Split(':');
for (int i = 0; i < array.Length; i++)
{
string[] array2 = array[i].Split('=');
string text = array2[0];
if (text != null && text == "me_summoned_card_unit_clan")
{
_key = array2[0];
_value = array2[1];
}
}
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
return true;
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
SetUp(skill);
return NullVfx.GetInstance();
}
public override void Clone(SkillPreprocessBase source, SkillBase skill)
{
SetUp(skill);
}
private void SetUp(SkillBase skill)
{
Func<SkillProcessor, List<BattleCardBase>, VfxBase> callStopOneTime = null;
callStopOneTime = delegate(SkillProcessor skillProcessor, List<BattleCardBase> summonedList)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (_key == "me_summoned_card_unit_clan" && _value == SkillFilterCreator.ContentKeyword.all.ToStringCustom())
{
for (int i = 0; i < summonedList.Count; i++)
{
if (summonedList[i] != skill.SkillPrm.ownerCard && summonedList[i].IsPlayer == skill.SkillPrm.ownerCard.IsPlayer && summonedList[i].Clan == CardBasePrm.ClanType.ALL && summonedList[i].IsUnit)
{
skill.SkillPrm.ownerCard.SelfBattlePlayer.OnAfterSummonCardEvent -= callStopOneTime;
skill.SkillPrm.ownerCard.OpponentBattlePlayer.OnAfterSummonCardEvent -= callStopOneTime;
sequentialVfxPlayer.Register(StopSkill(skill, skillProcessor));
skill.SkillPrm.ownerCard.Skills.Remove(skill);
}
}
}
sequentialVfxPlayer.Register(skill.SkillPrm.ownerCard.BattleCardView.InitializeBattleCardIcon(skill.SkillPrm.ownerCard, skill.SkillPrm.ownerCard.Skills));
return sequentialVfxPlayer;
};
if (_key == "me_summoned_card_unit_clan" && _value == SkillFilterCreator.ContentKeyword.all.ToStringCustom())
{
skill.SkillPrm.ownerCard.SelfBattlePlayer.OnAfterSummonCardEvent += callStopOneTime;
skill.SkillPrm.ownerCard.OpponentBattlePlayer.OnAfterSummonCardEvent += callStopOneTime;
}
}
}