Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/SoundData.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

18 lines
264 B
C#

namespace Cute;
public struct SoundData
{
public string _acbName;
public string _cueName;
public int _cueId;
public SoundData(string acbName, string cueName, int cueId)
{
_acbName = acbName;
_cueName = cueName;
_cueId = cueId;
}
}